Nurgle Rotting Monstruosities (New monster units for Nurgle (and Beastmen too)

If you liked this item, please rate it up on Steam Workshop page.

Author: Coriric

Last revision: 8 Jun, 2024 at 17:05 UTC (6)

File size: 63.79 MB

On Steam Workshop

Description:

My other Nurgle Rotting mods:

-NURGLE ROTTING RESKIN
https://steamcommunity.com/sharedfiles/filedetails/?id=2922685161

-NURGLE ROTTING CHARGERS (AND WALKERS) – New units for Nurgle
https://steamcommunity.com/sharedfiles/filedetails/?id=2946950142

-NURGLE ROTTING SONS – New units for Nurgle
https://steamcommunity.com/sharedfiles/filedetails/?id=3263152916

-NURGLE ROTTING UNITS (compilation of the my three units mods)
https://steamcommunity.com/sharedfiles/filedetails/?id=3263616963

DISCLAIMER

Non-lorefriendly mod over here: I know, these units don’t exist in Warhammer lore, but I wanted more big monsters for Nurgle, abominations that truly represent his corruption, mutations and rotting magnificence,
so I created this mod.

WHAT THIS MOD DOES?

This mod adds 4 new monster units to:
-Nurgle Monogod factions (Ku’Gath, Epidemius, Tamurkhan);
-Festus and Archaon WoC factions;
-Daniel, Daemon Prince faction (Daemons of Chaos).

The Harbringer of Withering is added also to Beastmen factions too

The new units can be recruited from Nurgle Major Settlement for Daniel.

IMPORTANT-IMPORTANT-IMPORTANT-IMPORTANT-IMPORTANT-IMPORTANT-IMPORTANT-IMPORTANT-
For Festus, Archaon, Nurgle Monogod factions and Beastmen factions I copied the recruitment mechanic from Trajann "Beasts of Khorne", Festus does gain access to these units, but the system is a little different. They are recruited via the RoR panel, and will unlock once a lord reaches certain levels. You can recruit as many of them as you like, however you will have to wait for their capacity to fill up.

WHAT LITTLE WANDERS ARE HIDDEN IN THIS MOD?

– IDOL OF ROT:
Rotting behemoth made of flesh, bones, cysts, tumors, corpses, rocks, trees and mushrooms, all held together by Nurgle corruption.

Basically a Rogue Idol with Mark of Nurgle, Poison and Cloud of Flies. (No spirit of Gork or Mork obviously).

It’s recruitable with Nurgle Major Settlement lvl.5 for Daemon of Chaos.
For Nurgle factions, Festus and Archaon it’s unlocked at level 30.

-HARBRINGER OF WITHERING
A bird? A plane? A corrupted Preyton (more corrupted)? Nobody knows what it is, but one thing is sure, where it fly Death will follow!

A bigger Terrorgheist with improved stats (hp, leadership and physical resist) Mark of Nurgle, Poison and Cloud of Flies. (No Undead and crubling obviously). A good flying anti-large.

It’s recruitable with Nurgle Major Settlement lvl.4-5 for Daemon of Chaos.
For Nurgle factions, Festus, Archaon and Beastmen it is unlocked at level 25.

-NURGLE ABOMINATION
When a Spawn of Nurgle continues to accumulate gifts on gifts and become a Greater Spawn of Nurgle

Basically an Hell Pit Abomination with Mark of Nurgle, Poison and Cloud of Flies. (No Moulder Monsters obviously). A good monster-killer.
The ability "The rats emerge" is replaced with "Parasites", spawning a unit of Nurglings instead of Clan Rats when the Abomination has less than 10% of its hp.

It’s recruitable with Nurgle Major Settlement lvl.5 for Daemon of Chaos.
For Nurgle factions, Festus and Archaon it is unlocked at level 25.

-PLAGUE GIANT
Just a Nurgle Giant

Basically a Bilious Thunderguff without his personal ability.

It’s recruitable with Nurgle Major Settlement lvl.4-5 for Daemon of Chaos.
For Nurgle factions, Festus and Archaon it is unlocked at level 20.

Is it all of this balanced? Does Nurgle needs a Rogue Idol? I don’t care. I just hope you will enjoy this wonder team as I do.

5.0.3 UPDATE:

– The units are available to Nurgle Factions (Ku’Gath, Epidemius and Tamurkhan) via RoR panel, and will unlock once a lord reaches certain levels. You can recruit as many of them as you like, however you will have to wait for their capacity to fill up.

– To avoy the "adding unit to Tamurkhan" crash, these units are available to him from 2nd turn.

– Harbringer of Withering is now available to Beastmen too via RoR as for other factions

– Now all model will become covered with blood in battle, I fixed the blood problem and now this mod works fine with Blod DLC

COMPATIBILITIES

It is compatible with DrunkFlamingo "Tabletop Caps: Immortal Empires BETA"
https://steamcommunity.com/sharedfiles/filedetails/?id=2789896406

To remove Terrorgheis glowing eyes vfx from Herald of Withering, I raccomended the use of "No undead fire eyes" by Deep Echo Sounds
https://steamcommunity.com/sharedfiles/filedetails/?id=2827974993

FINAL DISCLAIMER
This is my first unit mod and I chose some of the factions with the toughest recruiting mechanics, so be patient if not everything is perfect. I will listen to your advice and try to solve any problems, if any.

MAY NURGLE BLESS YOU ALL!