Hirable Goons

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Author: TacticalFaux

Last revision: 4 Oct, 2022 at 09:49 UTC

File size: 22.53 KB

On Steam Workshop

Description:

Tired of the AI sending endless small armies at you while you only have a handful of mortal gangsters? Not feeling much like a mob boss, because you are doing all the dirty work yourself? Well, now you can hire goons of your own!

This mod adds 80 new gangsters to the blackbook, covering most male variants and classes, across all 5 ranks. These new hires are meant to emulate your normal guards that, traditionally can only help on defence. But now, if you have the funds, you can cobble together a small army just like the AI can! The gangsters still cost a flat cost to hire, (They come pre-equipped, and gear costs money!) but as they are intended to be a part of your normal work force, they don’t take any additional take off the top. Furthermore, if they die, you can just hire more! Goons are expendable!

DISCLAIMER:
It should be noted that while I did test for general compatability, there are a lot of moving parts with how gangsters work, so it’s almost likely there are some bugs. That said, it’s definently playable. I normally don’t like idea of releasing something that might have bugs but in this case I do believe I’d benefit from more people playing and testing it. If you find something weird going on, do send me a report! 🙂

THINGS TO NOTE:
1. Because the gangsters in the black book are meant to be memerable characters who form connections and have traits and all that stuff, there are some things I need to work around to make it work cohesively with my goal of allowing you to re-hire goons endlessly. Namely, when you rehire a goon, it’s technichly the same "person". (even if they died previously) Currently their loyalty and moral don’t reset on death, that’s something I’m hoping to fix. Same for reseting any traits or relationships they aquire over time.
2. Right now every goon is named "Hired Gun". This is a placeholder and I’ll release an update at some point to make it a bit better. But you can rename them manually yourself in-game if you so wish.
3. You might notice that all the goons have a negative notoriety requirement. This is just to keep them all organized and clumped together in the black book, separate from the other gangsters! You may also notice the UI is a bit smaller in the black book. This is by neccisity. Hopefully later I can get a working scroll bar in there instead lol.
4. You will need to start a new save to get the new gangsters in the black book. It should be fine to load old saves, but you won’t have the new gangsters so it kinda ruins whole point.

IDEAL FUTURE PLANS:
1. Reset a goons stats/traits/relationships on death more throughly.
2. Fix any bugs people stumble on
3. Balance changes as suggested

KNOWN BUGS:
1. It seems that you can hire the goons even if you lack the needed funds. Needless to say, this will be fixed once I get the chance.

Also, this mod is fully compatable with my other mod, Demographic Tweaks! (If interested, you can check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2814013173)