[WOTC] YAF1 Autopsy Required Extension
This mod is an extension to RoboJumpers Yet Another F1 that changes the mechanics behind the screens new information.
This mod locks the detailed information behind specific conditions – mainly autopsies – meaning until you have researched the appropriate autopsy or met the specific conditions, the information will be "encrypted".
This is a throwback to how things worked back in XCOM: Enemy Unknown/Within ! With a touch of WotC … 🙂
When you open the YAF1 screen a series of checks are made against the unit. The mod checks for Friendly, Chosen Influence, Chosen Encounters, Ruler Encounters, All Config Autopsy Entries and finally for The Lost Team.
If the mod finds a reason to block the screen information it does. If it finds no reason to block the screen then it does nothing, this means it will do nothing for (mod-added) enemies not in the config.
It can also match with multiple Config Autopsy entries, so a unit can have -more than one- unlocking Autopsy. This is so that there can be some cross-over with similar (mod-added) enemies, like ABA Drones and Hectorxz Drones.
Any time the YAF1 screen info should be shown it will be, overriding any previous lockout condition.
Friendly units are never obfuscated, this includes enemy units under mind control or hacked !
All base game enemies have their detailed information unlocked by their respective autopsies.
If they have an autopsy, mod-added enemies will have their detailed information unlocked by their respective autopsy, if they are in the config.
If they don’t have an autopsy, their information will usually be unlocked by the autopsy of the corpse they drop, decided in the config.
There are some exceptions, e.g. for enemies that don’t drop corpses.
Please see here for a full list of supported mods
All enemies on The Lost Team have their detailed information unlocked by The Lost Autopsy. This autopsy can can be changed in the config.
The Chosen have their detailed information unlocked after you have either (A) completed the Covert Action Hunt Chosen – Part I or (B) encountered that specific Chosen 4 times in battle.
All Chosen Information screens have been updated by MCO to reflect this new detail. Please see screenshots above. This behaviour can be adjusted in the config.
The Rulers have their detailed information unlocked after you have encountered them in battle once, so from the 2nd Encounter. This behaviour can be adjusted in the config.
While this mod supports the Alien Hunters DLC, it does not require it.
This mod should be compatible with any and all mods, including;
- YAF1 Colour Profiles (Screenshots above have this enabled)
- Show More Buff Details
- Extended Information
For the latter two the mod has config options for how to control the side-panel HUD tool-tips. The default setup is to hide them on the main HUD until the conditions are met.
Basic Buff/Debuff information can still be viewed by using the YAF1 screen.
These mods have config options to control the information displayed.
Default is to hide the same stats YAF1 does.
Damage, aim, mobility, dodge, hack, will and psi are all hidden.
So only HP, Defence, Shields and Armour are shown … until the unit autopsy is done.
- Has MCO’s for the following UI screens;
UIChosenInfo
UIChosenReveal
UIChosenLevelUp
and UIChosenMissionSummary.
These MCO’s restrict the information on various Chosen screens, see screenshots.
I know of no other mods that override these screens, but the MCO’s here are ‘non-essential’ and can all be commented out with a ; in the XComEngine.ini if required.
Please see here for a full list of supported mods
The config file XComAutopsyRequiredConfig.ini has plenty of options. You can decide how to treat side-panel HUD tool-tips, the faction level influence required to unlock the Chosen Information and the number of Encounters needed.
All enemies that require autopsy and their autopsy needed are also located here. An enemy can be in multiple Autopsy entries and the information will unlock if any one of them is complete.
Will by default display enemy stats above their health bar. If you want to keep that information "secret" until you’ve completed all the enemy autopsies, I suggest disabling the stats in those mods respective config options.
I’ve tested this as much as I’m able too, but please let me know if anything goes wrong.
I’m only human. This was a HUGE project.
BStar and Iridar for writing the base code in this mod. I adapted their working prototype for this release version.
RoboJumper for coding help and for making YAF1 and adding a hook that made this mod possible, and teaching me about Tuples.
MrNiceUK and kdm2k6 For the amazing help with the Extended Information/ tool-tips override.
Veehementia for setting up most of the configuration for the base game enemies.
InterventoR for a huge config update for LWOTC units.
dotvhs for the beautiful preview image.
… and all the super helpful support from the XCOM2 Modders Discord !
~ Enjoy !! and please buy me a Cuppa Tea [www.buymeacoffee.com]
Required items:
Click the title to search on this site.
X2WOTCCommunityHighlander v1.31.0 — Steam Workshop
Yet Another F1 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
