AI Army Tasks and Strategy
This mod focuses on improving the behavior of the AI in campaign.
This mod is a revision of my TWW2 mod Ai Army Tasks and Strategy and Ai Evolution (Beta) I have recreated this mod from 0 to give an improved behavior to the AI so that it plays better in the campaign, it covers many more aspects than my previous versions and due to the complexity it is difficult to explain everything that changes, but I will try to expose the most relevant.
+Improves the AI’s ability to judge matchups.
I did not want to leave an ai that was based solely on if I lose I retreat if I win I attack, nor an extremely cautious ai or an extremely suicidal one (like the vanilla one) so if I have left it somewhere in between the ai can decide to face a confrontation even if you lose (normally because it will be very close)
+Priority improvement in AI army tasks.
-The AI better coordinates all its forces.
-The AI coordinates better with all its allies.
-The AI prioritizes obtaining entire regions.
-The AI prioritizes attacking the weakest points of its enemies (little defended or recently conquered settlements).
-The AI defends its allies more.
-The AI prioritizes the closest threats
-The AI prioritizes its top threats.
-The AI prioritizes recruiting in places where it can recruit its best units.
-The AI prioritizes attacking armies over settlements.
-The AI withdraws damaged armies to resupply.
-The AI completes more its armies before sending them to any offensive action.
-The AI tends to complete more its armies.
-The AI better adjusts the safe distance when at war with the player.
-The AI reacts earlier to weather adversities.
-The AI has a more realistic detection of underground cities.
-The AI hordes can now go in groups of 4 armies.
-The AI no longer ignores looted or razed settlements, and can loot or razed a settlement and occupy it in the same turn (in the second case as long as another army does it).
-The AI will forget to retake a lost settlement in 3 turns.
-Beastmen AI will prioritize attacking potential herdstone sites
-The AI prioritizes attacking an enemy’s last settlement
-The AI heroes will try to join the armies as one of their priorities
-The AI recruitability has been improved, tends to repeat fewer units and recruit them of greater value
-Some changes have been introduced for the sentinel factions, now they will not be so passive anymore.
-The main threat multiplier for the AI has been increased, this will help it select objectives and not behave passively by accumulating armies in its capitals for many turns
Save game compatible.
Compatible with 99.99% of mods if you have any doubts just load this one with higher priority.
Finally I created a paypal account in case anyone wants to thank me for my work in this way
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Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it’s completely modular.
–Collection of gameplay mods
–Visual collection and utilities
–All my mods total war tww3
–All my mods total war tww2
Revisions:
Old revisions of this mod are available below. Click the link to download.