Skryre Shockvermin

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Author: Advice

Last revision: 14 Jun, 2023 at 23:47 UTC (1)

File size: 8.87 MB

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Description:
Description

This is a port of my mod of the same name from Total War: Warhammer 2. This mod adds a new unit to the Skaven; Skryre Shockvermin. I have taken the time to fully remodel them from the WH2 version of the mod, so they look entirely fresh. Comparable to the Eshin Triads, these are the best-of-the-best stormvermin in Clan Skryre. Typically found guarding workshops from curious eyes or would-be thieves, these elite rats are now finding battlefield deployment more common as the war against the surface-things intensifies.

They operate in smaller groups than a regular regiment of stormvermin, but make up for it in slightly superior stats, and more effects. Primarily, they wield launcher-halberds allow them to fire poisoned wind globes across a short range before committing to melee combat. As the halberds are infused with warpstone technology, they gain magic damage as well as AP and anti-large. Additionally, they have the unique "Movement Sensors" ability, which allows them to detect stealthed units from a further distance, similar to the "Predatory Senses" seen in Saurus units.

They are recruitable from the Skryre Warmachine building at T4, as well as Ikit Claw’s unique landmark building at T3.

They make for excellent defensive infantry, ideal for guarding valuable weapon teams or artillery from stealth ambushes, cavalry and monsters. They are also great for supporting the front line, by first firing poisoned globes into the initial melee (in typical Skaven fashion), and then filling any gaps or cleaning up weakened enemies.

Affected by Redline skill points and some end-game techs. The more interesting upgrades for them come from the Forbidden Workshop, where all 3 of the effects have been updated from their game 2 iterations. Livewire lances now add AP damage in addition to base weapon damage and the Zzzap! contact effect. The second upgrade has been entirely removed and replaced with providing Shockvermin a recharging barrier. Adrenaline Injectiors now provides the same effect as the Kislev racial passive.

Updates

3/14/2023

  • Initial Release.

6/14/2023

  • Updated for Patch 3.1.
  • Workshop issue should be resolved.
  • Corrected army permissions, Clan Skryre can now recruit Shockvermin again.
  • RoR Shockvermin should now function properly.

Compatibility and Issues

Known Issues

  • Forbidden workshop 3rd bonus unlocks at level 3 instead of 2. Looking into.

Check out my other mods!

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Revisions:

Old revisions of this mod are available below. Click the link to download.