Mercenary Class – LWOTC

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Author: Captain Pet Rock

Last revision: 8 Jul, 2023 at 09:59 UTC (1)

File size: 471.04 KB

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Description:

The Mercenary is trained in almost all non-specialized primary and secondary weapons allowing them to be extremely versatile when needed.

Squaddie:
Jack Of All Trades: Get an ability based on equipped primary weapon.
Wild Card: Get an ability based on equipped secondary weapon.

LCPL:

High Card: Get an ability based on equipped primary and secondary weapon.
XCOM Row

CPL:
Bandolier: Get an Ammo Slot
Grenadier: Get a Grenade Slot
Paramedic: Get a Free Medkit, Equipped Medkits get additional charges, Allows you to do a dash move to heal an ally at 1 AP Cost.

SGT:
Scout: Get a free battlescanner.
Formiddable: Get 2 ablative and take 50% reduced damage from explosives
Lone Wolf: Gain up to +12 Aim +12 Defense when far away from allies.

SSGT:
Joker: Get an ability based of equipped primary and secondary weapon.

TSGT:
Low Profile: Low cover is now high cover.
Untouchable: If you get a kill the first attack against you on aliens turn is guaranteed to miss.
Lightning Reflexes: Gain a ton of defense against reactionary attacks, dimenishing for each reactionary attack against you this turn.

GSGT:
Lethal: Primary weapons deal +2 damage and +1 crit damage.
Steadfast: Gain immunity to mental impairments
Packmaster: Consumables gain +1 charges other then grenades in grenade slots.

MSGT:
Royal Flush: Gain an ability based of primary and secondary weapon.