Marienburg: The Merchant Empire (FIXED FOR 3.0!)

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Authors: Xoudad, Dead Baron, Phyrex, HKrul, r1kko, greenphoenix23, Thom, Rhox, Snek, Inu, Cottoncandy Baby

Last revision: 22 Apr, 2023 at 07:36 UTC (5)

File size: 1.04 GB

On Steam Workshop

Description:
SCM presents Marienburg: The Merchant Empire

This mod will crash without Mixer’s Unlocker enabled

TLDR: This mod adds three fleshed out lore-friendly factions interacting with the Wasteland, with legendary lords, a improved version of the caravan mechanic, a lot of unique mechanics, a completely unique roster and much more. Lastly, this mod marks the return of the Landship to WHIII. Please read this mod page for vital information.

Introduction

After Empire Secessionists, secede! we now take things to the next level. This mod has a combined development timespan of 1,5 years (!). Starting development in WH2 by the legendary OVN team. This mod gives Marienburg a completely lore-friendly DLC-type of makeover. Not only does this mod completely overhauls Marienburg as a faction, with a completely stand alone unique roster and RoR-pool, own unique mechanics, legendary lords and heroes – it also adds 2 completely new playable factions on the campaign map. One as a Marienburg subfaction and one old enemy joins the board for the Vampire Counts.

Originally posted by Jaan van de Kuypers:

‘’The business of Marienburg is business’’

Jaan van de Kuypers is the richest man of the Old World and the most influential merchant in the Empire. All the Kings, Tsars, Queens and Emperors of the mortal races owe him money or favours. This is by far the most complex and unique character design that we ever attempted, as Jaan van de Kuypers is not a fighting lord. He is probably the worst legendary lord you’ve ever seen Instead, he has strong economical and diplomatical buffs as long as you keep him garrisoned in Marienburg, where he rules from his Estate. He is never seen without his bodyguard, Legendary hero Pieter ‘’Big Piet’’ de Groot.

He is the informal ruler of Marienburg as the Van de Kuypers is the most powerful and influential family of the so called ‘’Ten’’. The ten most Greatest Merchant Families. In his campaign, your goal is to bribe – blackmail or indebt the other families to consolidate ultimate rule over Marienburg. Do this by completing various missions and completing his legendary item set. Additionally, use the Gilded Route and send trade convoys across the sea searching for wealth.


Lord of Shadows, Ruler of the Underground
Mundvard the Cruel

Mundvard the Cruel is a ruthless Vampire Lord that has ruled the underworld of the Wasteland for centuries. Unlike most of his vampire-kin, Mundvard has a particular and uncommon interest in the affairs of men. Especially affairs that involve accumulating wealth. He runs criminal networks, syndicates and slave traffick rings. His ultimate goal to not rule the Wasteland from the Shadows, but from a newly established throne in the City.
Mundvard rides his pet terrorgheist, the Beast of Suiddock, and is a powerful caster profound in both the lore of vampires and the lore of shadows.

On his campaign, he can establish criminal networks in hostile towns and cities to leech from the world above. Additionally, he can accumulate slaves and sell them. Lastly, his knowledge of the Underground allows him to traverse the Underworld.


Nipponese, Marienburger and patron of Tzeentch
Egmond den Euwe

Egmond Den Euwe is the heir to one of the great Merchant Houses of Marienburg, House Den Euwe. He leads a special trading mission on the Eastern Shores of Cathay in a desperate attempt to prevent his family from going bankrupt. Unfortunately, his desperation caught the gaze of Tsien-Tsin. A diety he now follows enthousiastically – unaware of Tsien-Tsin’s true origin: Tzeentch.

On the campaign, Egmond can also utilize the Gilded Route like Jaan. Additionally, Egmond can convert Empiric soldiers to Tzeentch and upgrade them to Tzeentch warriors. Lastly he can utilize the Changing of the Ways mechanic.

Character Preview

Facts & Figures
  • 4 Legendary Lords
  • 7 Legendary Heroes
  • 3 New factions
  • 20+ units
  • 10+ Regiments of Renown
  • 80+ unique ancillaries, followers and equipment
  • 7 Landmark Buildings
  • A uniquely skinned version of the caravan mechanic

F.A.Q.
  1. This mod crashes on loading the game, why?
    Make sure you have the latest version of the Mixer enabled
  2. Can Marienburg confederate and be confederated by Empire Factions?
    Yes, both House Den Euwe and Marienburg still count as Empire factions.
  3. Jaan van de Kuypers is worthless in battle, can you buff him?
    No. Jaan van de Kuypers is a frail old man with 0 fighting capabilities, just like his lore. Garrison him in Marienburg and allow his generals to do the fighting
  4. I want to get the RoR and roster units as Reikland, can I?
    Yes, conquer Marienburg as Reikland and unlock all the unique units.
  5. Where is Edvard van de Kraal?
    Edvard van de Kraal is a lord made by Mixu, and he will implement him again when he feels like it.
Compatability

This mod was designed to function with well known mods like OvN, TEB, Mixu’s LL’s, Sigmar’s Heirs and much more. It will not be compatible with mods that alter the caravan mechanic. Making submods is allowed, re-using assets is not.

This mod is for Immortal Empires only and will not work on The Realm of Chaos Campaign (RoC)

Recommended Mods

This mod has built in compatibility with Legendary Tag.Other mods that work well with this mods are the OvN mods, Mixu’s LL, TEB, Sigmar’s Heirs, Legendary Characters, and my own Empire Secessionists, Secede!

Credits

This mod is a combined project made by the Skeleton Crew and Team OvN. It would not have been possible if the OvN team did not allow the SCM Crew to carry their Marienburg torch. I would like to thank them immensely. It is a huge team effort and I’m grateful so many talented modders worked together to make this happen.

  • HKrul (Project Lead)
  • Rhox (Scripting, mechanics)
  • Snek (Models)
  • ChaosRobie (Models, DB, Scripting)
  • Thom (Models, unit cards)
  • Sm0kin (Scripting)
  • Willo (Models, unit cards)
  • Khamar (unit cards)
  • Wolfremio (Models, DB)
  • Kou (Models)
  • GreenPhoenix (Models)
  • Phyrex (Models)
  • Dead Baron (Models)
  • Cottoncandybaby (Models)
  • Xoudad (Icons)
  • Fin (Screenshots)
  • Bonsai (Icons)
  • Stratovarius (DB)
  • R1kko (Portraits)
  • Nanu (Models, db)

Closing notes

A massive thanks goes to Mixu, for Mixer, his hands on help and the creaton of the unique factions in his mod. This also applies to Stratovarius for answering DB-questions around the clock. Also a word of thanks for Cataph, Reouan and others for the extensive beta-testing. Lastly Cryswar, for helping with several flavour text pop-ups.

I met all these, and many more amazing talented people on The Modding Den Discord [discord.gg] If you want to get in to modding but have no idea where to start: this is that place.

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Mixu's Unlocker - MIXERSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.