Jump Jets

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Author: Kiruka

Last revision: 4 Apr, 2023 at 02:29 UTC (2)

File size: 155.65 KB

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Description:

For a while, I had a couple of unresolved gripes with my mod setup. One, jet packs are REALLY cool, and I wanted access to some earlier in the campaign. Two, when playing with Celatids, I encounter a lot of them, and I figured it would be nice to have more things to do with their corpses. Jump Jets is the solution to both of them.

Let me tell you about its features.
  • A new "tier 0" jet pack, called Jump Jets, can now be fabricated in the Proving Grounds after completing the Celatid Autopsy. They’re almost twice as fast to build as Booster Jets are, and each one requires 15 Supplies, 3 Alien Alloys, and 1 Celatid Corpse to build.
  • The Jump Jets grant the wearer the Vault ability, allowing them to jump up to higher elevations like when wearing Icarus Armor. Jump Jets do not grant Jet Shot, Emergency Evac, or any of the other abilities that are granted by Booster Jets, and they cannot be used for Dynamic Deployment. This is both for balance, and for logic (Celatid antigrav systems are not nearly as powerful as an Advent MEC’s boosters are).
  • Most of the features of this mod can be configured, including build time, cost, and abilities granted by the Jump Jets. If you decide to configure stuff, pay attention to the notes in the files.

Mod requirements:
  • Jet Packs is a hard requirement. Without that mod, the Jump Jets won’t have a model or icons, and chances are the animations will be busted.
  • Celatid Alien is technically optional, but if you don’t have it, you will need to change the Jump Jets’ requirements in XComJetPackSchematics.ini (both the required tech AND required artifact). Updating the localization to something that doesn’t reference Celatids would be a good idea too, but you can skip that if you don’t care about immersion.
  • Unlike almost all of my other mods, Long War of the Chosen is NOT required here. This mod works perfectly well with regular War of the Chosen.
  • While not a hard requirement, if you’re a Long War of the Chosen player, I highly recommend Mod Jam. Jump Jets, Jet Packs, and Celatid Alien are all now supported by Mod Jam.

Known issues:
  • None to speak of right now that I’m aware of.

If you run into bugs, bring them to my attention and I’ll try my best to fix them. If you have balance-related feedback, I’ll hear you out (especially if the change is easy to do code-wise), but don’t forget you can always customize the mod to your liking as well. Everyone’s toybox is filled with different stuff.

Conflicts:
  • There shouldn’t be any at all. The Jump Jets use a new item template.

Future plans:
  • Bug fixing if it’s needed.

Credits:
  • Iridar for making the original Jet Packs mod, which not only provides the entire starting point for Jump Jets’ concept, but also contains a lot of code I needed to copy over to make Jump Jets build properly.
  • Team CX for making the Celatid Alien mod, which was part of the inspiration for this mod.
  • RustyDios and the XCOM 2 Modding Discord for helping me troubleshoot this thing when I had trouble building it.

(Let me know if you’re not in the credits and think you should be in there. I will add you ASAP.)

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Alien Hunters
XCOM 2: War of the Chosen
Required items:

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[WOTC] Jet PacksSteam Workshop
[WOTC] Celatid AlienSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.