Synthetic Oil Plants

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Author: Farmnr

Last revision: 14 Nov, 2023 at 17:34 UTC (1)

File size: 446.46 KB

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Description:

This is the original of this Mod for version 1.5 and later only, for backups of earlier versions please access via this link:https://steamcommunity.com/sharedfiles/filedetails/?id=3083294712

Alternative Names: Crude Oil Refining, Petroleum Refining, Petroleum Refinery, Synthetic Crude Oil, Synthetic Petroleum, Synthetic Refinery

Add a building that output rubber and oil, and add two technologies to this building

Design Concept

At the late game, the demand for oil will be huge, my conclusion from my tests is that a 1 oil well is never enough for a pops of 100k, and even if the throughput of the oil well reaches 70%, output 170 units of oil, output oil still not enough. The 100k pops need more than 100 units of oil,even more than 170 units of oil are needed, and most oil well do not reach 50% of throughput under normal conditions.

The above results were tested from this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2897798256&searchtext=

Therefore, this building synthesizes rubber in a relatively more reasonable way and converts rubber into oil under the premise of reasonable values. Of course, whether it is the former or the latter, it requires research production technology to unlock it. In reality, synthetic rubber requires coal as well as oil and natural gas, which in this mod are replaced by wood and fertilizer, rubber is harvested from plants, so it makes reasonable to use wood as an input. In reality, waste rubber is processed by thermal decomposition, and in the process oil is produced, and although it’s hard to get more than 50% of the oil produced by this process, it’s possible to get up to 100% of the oil produced by the decomposition of rubber in this mod, and these are Victorian cheat tech (still few?).

The balance is to ensure that the Synthetic Oil Plants is not more profitable than the oil well and rubber plantation, so the gross profit of the Synthetic Oil Plants is not high, to ensure that the rubber plantation and the oil well still have an absolute advantage in the production of these two commodities. At the base price, the total output price of the Synthetic Oil Plants is 4800, and the weekly GDP of 4.8K is equivalent to the annual GDP of 249.6k. Although it is better than the 4k of the oil well and the 2.4k of the rubber plantation in terms of GDP, it is worse than these two buildings in terms of gross profit and construction cost. The Synthetic Oil Plants had a goods net profit of only 1,290~1,650 , less than the rubber plantation’s goods net profit of 1,950 , and less than the oil well’s goods net profit of 3,100 , and the Synthetic Oil Plants employed no fewer than these two buildings. Synthetic Oil Plants are designed to cost 600 points to build, oil Wells 300 points to build, rubber plantations 150 points to build, and the technology to unlock Synthetic Oil Plants is quite late.

Building Details

— Input —
Coal x 60 (60 x 30 = 1,800)
Wood x 30 (30 x 20 = 600)
Fertilizer x 20 (20 x 30 = 600)
Power ×0~12 (12×30 = 360)
The total investment is 3,600~3,960

— Output —
Rubber or oil ×120 (120×40 = 4,800)
The output totals 4,800

— Commodity Net Profit —
4,800 – (3,600~3,960) = 840~1,200

— Changes Of Production —
1. Input electricity 0, output rubber 120, output oil 0
2. Input electricity 3, output rubber 90, output oil 30
3. Input electricity 6, output rubber 60, output oil 60
4. Input electricity 9, output rubber 30, output oil 90
5. Input electricity 12, output rubber 0, output oil 120

Explanation: The base price of both oil and rubber is 40. If the actual price is higher, the gross profit of construction will be higher. There are a total of 5 combinations of production methods, but they will be able to switch to the other 4 after studying the technology for refining crude oil. Until then, they will only be able to maintain the rubber production method.

Compatibility

— This mod only includes Chinese and English localization, and does not consider adding other languages in the future, but other language mod can solve this problem.

— This mod has add production technology, it may conflict with other modules that have also modified production technology, other than that there is a high probability of no conflict.

2022.12.14

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Old revisions of this mod are available below. Click the link to download.