[KV] Change Research Speed

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Author: Kiame Vivacity

Last revision: 11 Aug, 2020 at 16:23 UTC (2)

File size: 196.61 KB

On Steam Workshop

Description:

Direct Download:
https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/current/ChangeResearchSpeed.zip

Use ModSync RW to know if/when this gets updated: https://github.com/KiameV/rimworld-modsync-rw/releases/download/1.0/ModSyncRW.zip

Change the speed of research both globally and per-save whenever you want.

In Mod Settings a new tab will be available, Modify Research Time with a single field input fields.
-Global Factor – The value all research times will be multiplied for New Games (this will override scenario research multipliers)[/li]
-Current Game Factor – The value all research times will be multiplied for the Current Game (if no game is going these fields will be hidden)
-Advance Tech Level – When the colony has advanced sufficiently the tech level will advance. At least one advanced technology has been research and all current/former tech levels have been research OR the sum total of researched technologies is greater than all current and former technologies plus one.

Press Apply in either case to make the change.

A Factor of:
1 means the research times will be the same as the base game.
5 means research will take five times longer to complete
0.1 means research will take a tenth of the time to complete

This does not require a new game. Old saves can have their research speeds modified.

Ludeon Studios Mod Post: https://ludeon.com/forums/index.php?topic=32854

GitHub for this mod: https://github.com/KiameV/rimworld-modifyresearchtime/releases

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HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.