Succubus Dungeon – A playable civilization
IMPORTANT: This mod requires DFHack.
Without it, many features will not work.
WARNING: If you have installed the mod before the Siege Update, you need to do some cleanup.
– Make sure portable mode is off in the game option.
– Open up your local game file from your library.
– Delete the mods and data/installed_mods folder
– Move the save folder to "C:/[your username]AppData/Roaming/Bay 12 Games/Dwarf Fortress" (or delete it)
– Restart the game and generate a new world with mods to reinstall them.
If you want to enable portable mode, do the opposite and make sure the Roaming/Bay 12 Games/Dwarf Fortress folder is empty.
Succubus Dungeon features a playable evil civilization, taking inspiration from Dungeon Keeper and other “be the Evil” games. In this mod, roles are switched. Goblins come to trade with you and the dwarven, elven and human civs are hostile to your forts. You can also install the mod if you wish a new invader against your dwarven fort. Succubi bring new challenges to overcome, thanks to their selection of creatures.
- A new race of evil demon girls (and demon boys).
- Defend yourself with various monsters.
- Fire immune citizens.
- Generate magma anywhere, make magma forges, traps, waterfalls…
- Get slade blocks to build an authentic demonic spire.
- Attract visitors and turn them into half demons.
- Capture invaders and turn them into zombies.
- Give magic powers to your select citizens.
Are you encountering a bug? A workshop that does nothing? Here what you can do.
- Open the DFHack command prompt by pressing Ctrl + Shift + D.
- Type "enable succubus-dungeon" and press enter.
- If that does not help, type "show" in the command prompt and report error messages to the forum threads below.
- Make sure slade is enabled for use in non-economic jobs in the Stone menu. Otherwise, you won’t be able to make slade slabs.
- Many buildings require magma. If you cannot assign jobs, try to reconstruct it as you would build a magma forge.
- You will get kidnapping alerts every time merchants leave your site. You can ignore that.
- DF is not fully aware that succubi are resistant to heat. They still treat magma as an obstacle and might be paralyzed by fire. In the worst cases, use DfHack’s liquids command to give them a dash of water to shake them back.
- Remember that creatures store heat in their bodies. A succubus may burn items, and their blood can cause burns because they took a dip in magma.
- Visitors corrupted by the den of iniquity may not obey you right away, they may have unfinished business and leave your site before coming back.
- Not all frog demons can join the military, this is a weird behavior from DF that consider some of them unfit. All those who are born in your fort should be eligible.
The gameplay is a variant of your usual dwarven fort, with more of this and less of that. You cannot make steel but instead rely on magma traps and powerful monsters. A few of them are intelligent enough to complete jobs and wield large weapons.
You can generate slade at will. It’s free but very heavy and will require careful stockpile management with wheelbarrows. Make sure to enable both slade and flux stones to use in non-economic jobs in the Stones menus. Alternatively, the Float Glass Furnace allows you to produce glass materials in large quantities.
Don’t forget that some jobs, such as “Make Metal Bed” let you select materials by clicking on the magnifying glass icon.
This mod is designed for minimal conflicts. There are minor edits to vanilla creatures and both dwarven and goblin entities.
I recommend installing CGE Extended for consistent visuals.
Here are the administrative positions and their matching dwarven equivalents:
- Matron and Matriarch → Expedition Leader and Mayor
- Keeper of Secrets → Both Bookkeeper and Manager
- Dealer → Broker
- Battle Leader → Militia commander
- Battle Guide → Militia captain
- Enforcer and Oppressor → Sheriff and Captain of the Guard
- Whipper → Hammerer, they also meet unhappy workers.
- Chief Nurse → Chief Medical Dwarf
This mod has been developed thanks to many contributions from the Bay12Games community, the DfHack developers and Steam modders. It is here thanks to you, you are all awesome.
- The vanilla premium tileset, from Bay 12 Games & Kitfox Games.
- Szadi art.[szadiart.itch.io]
- Creature Graphics Extended by Jacko
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
Revisions:
Old revisions of this mod are available below. Click the link to download.
