A Requiem For Man: Gameplay Mutators

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Author: ReshiKillim

Last revision: 30 Apr at 22:25 UTC (20)

File size: 15.9 MB

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Description:
The Gameplay Mutators Mod Contents Summarized!

A Wide Variety of SITREPs, some beneficial to XCOM, some beneficial to ADVENT, some a mixed bag, and some beneficial to neither! A Bucketload of new Dark Events and Dark Event Chains, too many to list in the Steam Description of this Mod, due to character limit, designed to bring about horrendous terrors for the forces of the Resistance! And additional Second Wave Options

Extensively tested with Musashi’s RPG Overhaul! Contains with built in Compatibility with Covert Infiltration! It has not been tested for compatibility with Long War of The Chosen, and may or may not work with it.

SITREPS
The Summary of What They Do

Rooftop Combat Training
Enemies in this location have been relentlessly drilled on how to exploit the advantages of High Ground, gaining a large bonus to Aim against XCOM Soldiers when they have a Height Advantage.

Vital Targeting Training
Enemies in this location have been relentlessly drilled on how to exploit the advantages of Close Combat, gaining a bonus to damage against XCOM Soldiers in Close Quarters Combat.

Rapid Targeting Training
Enemies in this location have been relentlessly drilled on how to exploit the advantages of Overwatch, gaining a bonus to damage dealt against XCOM Soldiers from Reaction Fire.

Experimental Armor Field Testing
ADVENT is field testing a new lightweight armor alloy. All enemies gain bonus armor.

Shield Deployment
After having been attacked by Resistance Forces while attempting to use the Restroom, the local ADVENT Field Commander has ordered that Shields be deployed to protect all enemies from the first instance of damage!

Advantageous Cover
All XCOM Soldiers gain Deep Cover, automatically Hunkering Down at end of their turn if they do not Shoot.

Stolen Shields
After having successfully mugged the local ADVENT Field Commander in the restroom and having stolen her personal Shield Generator, XCOM Soldiers gain a shield that blocks the first instance of damage taken!

Explosives Gallery
Rocket Launchers, Thrown and Launched Grenades, all have a 33% chance of being a free action. Blaster Launchers not included.

Medical Surplus
Bonus charges for all equipped Medikits.

Hidden Ammo Caches
Reloading becomes a Free Action for all XCOM Soldiers on this mission.

Chaotic Situation
An unusually powerful deployment of enemies is present, however a recent Resistance Operation has severely destabilized ADVENT’s Psionic Network in the region, disrupting their communications. This allows each of XCOM’s Soldiers Three Uses of the Blitzkrieg Ability and grants them the Rapid Reconcealment Ability, which conceals them if no enemies can see them.

Heavy Fog
All units have reduced sight and detection ranges. Additionally, All Soldiers gain the Rapid Reconcealment ability, which reconceals them if no enemies that can act can see them.

Hazardous Materials Cleanup Crew
A recent chemical spill has resulted in all Enemy units in this area having been given Sealed Armor.

Exposed Operation
XCOM’s plans have leaked. All enemies gain Lightning Reflexes.

Gnawing Dread
The Screams. Dead and dying civilians lying across the ground. The fear that they may be next sets in, massively increasing will losses from Damage Taken, Panicked Squadmates, and the Deaths of Soldiers and Civilians on Retaliation Missions.

Advantageous Terrain
All XCOM Soldiers get a bonus action point for the entirety of the mission.

Rehearsed Operation
All XCOM Soldiers gain the Rehearsed Operation Ability, allowing them to periodically Run and Gun, gaining a temporary Aim Boost when they do.

Skirmisher Equipment Cache
A massive Skirmisher Equipment Cache located in this area has enabled XCOM’s Squad to carry excessive amounts of Medical Supplies, Grenades, Heavy Weaponry Ammo, and Utility Items through this operation.

High Risks, High Rewards
Severe mismanagement of ADVENT supplies has resulted in the Local ADVENT Supply Officer getting executed, and also resulted in large numbers of Loot Crates and Explosives scattered across the map.

Counter XCOM Training
Ongoing ADVENT Training Exercises has resulted in the presence of large groups of weaker ADVENT enemies, under the leadership of extremely dangerous units, on this mission. Completing a mission that has this SITREP without any Soldiers Dying will reduce the Force Level slightly.

Infested Planet
A botched job of repurposing Alien equipment by Bradford’s favorite host of the Resistance Radio has set off the dinner bell for every Chryssalid within a hundred miles. Expect Feral Chryssalids.

Dark Events and Dark Event Chains

There’s an enormous bucketload of Dark Events, too many to add in this mod’s description, but you can find a List of them under the Discussions tab. But for a summary, they come in two flavors. Singleton Dark Events, that just do their thing, and Dark Event Chains, in which the Dark Events can only come into play if previous Dark Events in the Chain are active, or if other conditions are met, depending on the chain. Overall, they stack for incredible terror!

By Default settings these Dark Events are not Permanent, but you can easily configure permanency and whether or not the Aliens are allowed to play certain dark events in the XComARFM_DE_Config ini file.

Additional Second Wave Options

Veteran Crew

The Starting Roster Soldiers are rolled to begin as Veteran Soldiers. Veteran Soldiers start with varying Rank and Scaling Randomized Bonus Stats, at the cost of a scaling Health Penalty. This is compatible with Points Based Not Created Equal, and Not Created Equal, though it will Override them on Veteran Soldiers.

Peacekeeper Hotline

Being seen by Hostile Civilians has a chance to result in ADVENT Peacekeepers deploying to investigate suspicious activity. This works with mods that change civilian behavior.

The Peacekeeper Hotline May currently have Compatibility issues with Yellow Alert. The Mod Author will look into it in her free time.