Legendary Lords Homeland Position (Dual start)

If you liked this item, please rate it up on Steam Workshop page.

Author: Cesar

Last revision: 24 May, 2024 at 09:41 UTC (3)

File size: 7.39 MB

On Steam Workshop

Description:

Legendary Lords return to their lorefriendly region. Most of them keep their vanilla settlement so you can compleat the different secondary/Quest missions. In the vanilla region an army will spawn to protect the place and compleat the starting missions (keep in mind the upkeep of both armies).

Dark Elves


Morathi -> Ghornd
Rakarth and Lokhir–>Karond Kar
Malus-> Haf Graef

High Elves


Alith Annar-> Shadowlands
Teclis-> Saphery
Imrik->Caledor

Wood Elves


Sister of Twilight–>Vaul´s Anvil on Athel Loren
Drycha–>Athel Loren

Lizarmen


Kroq-Gar-> Xhotl
Tiktak´to-> Hexoatl
Oxyotel-> Pahuax (Thanks Obsidian)
Naki-> Tlaxktlan

Empire


Markus Wulfhart-> Middeland
Volkmar->Ostermark
Balthasar Gelt->Start confederated with Reikland

Bretonia


Repanse-> Lyonesse
Alberic->Bordeleaux

Undead


Manfred-> Templeholf Castle
Arkham-> Black tower of Arkham

Dwarfs


Thorek–> Karak Azul
Grombrindal-> Karak Drog

Cathai


Yuan Bo–>Shang-Wu

Kislev


Ostankya–> Novchozy
—————————————-Future Work

I am trying to change each faction´s main capital, but I can not make the cm:change_home_region_of_faction(faction, region); command to work. If there is someone who knows how to make it work (What shoult I write in the "faction" and "region" variables) any help would be apreciated.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.