Overhaul – Infantry/APC Focus

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Author: [Someone]

Last revision: 9 Apr, 2023 at 04:31 UTC (1)

File size: 2.15 MB

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Description:

This mod is aimed to improve the pacing of the game to allow for more strategy. Changes have been made to highlight each units role and make them useful.

Mechanic Changes:

All division merged to their nation
Nato & Pact Superdecks
Germany moved to Pact for balance
Transport APCs can now be spawned in Tanks
Ground missiles can target infantry
Added nuclear shells to Malka, M110, M107
Changed ai weighting for spawning units to have more infantry
Each shot fired in a burst can now do damage if it hits
Distance scale adjusted to be more accurate

Stat Changes:

Speed – 25% reduction
Acceleration – 75% reduction
SAM, AAM – +20% acc, 2x dmg
Increased ammo for some SAM units
Increased range for long range SAM units
Fuel – 5x range
Supply – 3x
Plane agility radius halved
Ground missiles less variability in angle after loss of guidance
Number of units per card x3
Sniper accuracy +40%
LGB fire 1 bomb instead of 2
HMG and MMG Reduced time between burst
Autocannon Fire rates for some units increased to reflect real values
14.5mm increased damage
Nuke +75% explosion range, +200% cost, 1 ammunition, unit cost x2
Adjusted mortar flight path
Change heli flying height to x2
Rocket arty increased fire rate
Infantry more protected in buildings/forests
Increased FOB health 3x
Increased armor for all armored units
Balanced unit and card availability
Decouple income from zones in destruction mode

Cost changes:

Infantry x0.75
Tracked x3
Wheeled x1.5
Planes/Heli x2

Planned:
Default decks for AI
APCs will carry small amounts of supply for infantry support
Enable troop transport on some attack/recon helicopters

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Revisions:

Old revisions of this mod are available below. Click the link to download.