Advanced IED System

If you liked this item, please rate it up on Steam Workshop page.

Author: J3FF

Last revision: 12 Apr, 2023 at 22:39 UTC (3)

File size: 4.29 MB

On Steam Workshop

Description:
UPDATE

A version rollback had to take place due to a bug, the version is currently the one that was originally published, meaning ALIVE support isn’t currently implemented. Hoping to fix the bus and re-introduce these features soon.

Advanced IED System

Advanced IED System’s primary objective was to add a new defusal interface, one that isn’t a loading bar, and requires player skill to be successful. The system works via module sync, in the 3den editor you place down your module, set its attributes to the settings you’d like, and sync any stationary object to the module. These modules will then act as IEDs based on the module’s defined attributes. By using a module sync system, it’s easy to change and manage large amounts of IEDs and their settings in the editor.

This mod is designed to replace existing IED solutions and to be the sole IED system used in a mission.

Additions
  • Defuse UI Interface
  • Basic Defusal Kit
  • Passive IED Detector
  • Advanced IED Module
  • Small Ied Object (Terrain Matching)

Defuse UI Interface
The new interface shows a sliced pressure pad ied on the screen, the player must cut both wires without touching the red highlighted pressured pad at the top. Cutting both wires results in defuse, touching the red pressured pad causes a detonation. (Window opened with ace interact when close to IED)

Basic Defusal Kit
The new defusal kit is an inventory item that must be present in the players inventory in order to defuse any IEDs attached to the Advanced IED System.

Passive IED Detector
When equipped the detector attaches to the players vest and beeps when the player is within 5m of the IED’s activatable range. (Accessed via ace interact self interact menu)

Advanced IED Module
This module handles the settings for your IED’s, such as type, activation side, distance to trigger, and size of explosion. Sync objects to this module for them to be considered IED’s and be a part of the system. The distance to trigger attribute is only used for proximity IED’s and has a 15m cap. Pressure Pad IED’s used a hardcoded 1.5m detection radius.

Small Ied Object (Terrain Matching)
This object is purely a visible object that resembles a buried IED. What makes it special is that part of the model takes on the same texture as the terrain below it, making it appear dug into the ground and very difficult to see. (This model will appear as rusted metal in the editor, but on mission start, the outer part will take on the terrains texture)

Notes

To use the defusal kit and passive detector the player must have the Explosives Specialist trait.

The module must be opened at least once after being placed to “initialize” it. If the IED’s arent exploding, do this, it will fix it.

The Proximity IED only detects you if you are crouched or standing. You can crawl within its detonation radius in order to defuse it. However if you get closer than 1.5m it will detonate regardless.

This mod is in a beta state. Its core features work and are optimized fully for a multiplayer and singleplayer environment.
Future content is planned consisting of:

  • More UI defusal windows, varying in difficulty.
  • More terrain matching IED’s.
  • More defusal methods.
  • More detection methods for IED’s
Discord

If you have any questions/suggestions/feedback, or just want to chat, feel free to join the discord here!
click here for discord [discord.gg]

License

This mod is licensed under the APL-ND license for Arma 3.

Download
Required items:

Click the title to search on this site.


aceSteam Workshop
CBA_A3Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.