better combat
由于best war仍未更新,且创意工坊缺少1.2版本优化战斗系统的mod,故我创造了Better Combat这个mod。
内容如下:
1.现在每条前线可以同时发生两场战斗了,但需要你和对方都有至少两个将领。
2.参考best war的兵种数据,增加了不同军事科技之间的代差,尤其是非正规步兵与线列步兵、散兵与堑壕步兵、机动火炮与榴弹炮之间的差距。
3.通过调整炮兵和侦察兵的修正数据使得战争烈度大大提高,战斗不会像以前那样磨叽了。
4.征召兵拥有两倍于常备兵的士气损失(步兵)以及更低的击杀率、荒废度(炮兵),以体现二者的战斗力差距。
5.原版的战斗投入人数存在不合理之处,本mod对其进行了修正:
①原版基础战宽为5,mod将其更改为10,使得基建较低时投入人数也不会太少;
②原版计算兵力优势奖励在战宽计算之后,并不符合常理,本mod将其修改到了战宽计算之前,这样整个投入人数都会受限于战宽;
③原版兵力优势奖励过于夸张,本mod将其倍率从1.5削弱至0.5,并将奖励上限从增加2倍降低到了1倍,使得人海战术的强度大大降低,更加符合历史。
6.战斗胜利占领地块深度减少,数量不变。
7.野战工事、纵深防御、混凝土工事提高的防御力从10%,30%,40%改为10,25,30%,避免后期防御高出进攻太多。
注:损耗远大于战斗死伤、防守方固定优势、弱势方人数优势等问题已经被官方修复,不再需要mod进行调整。
Since best war has not been updated yet, and the creative workshop lacks mods that optimize the combat system in version 1.2, I created the mod Better Combat.
The content is as follows:
1. Now two battles can take place on each front line at the same time, but you and the opponent must have at least two generals.
2. Refer to the arms data of best war to increase the generation gap between different military technologies, especially the gap between irregular infantry and line infantry, skirmishers and trench infantry, mobile artillery and howitzers.
3. By adjusting the correction data of artillery and scouts, the intensity of the war is greatly improved, and the battle will not be as dull as before.
4. Conscripts have twice the morale loss (infantry) and lower kill rate and devastation (artillery) than standing soldiers to reflect the difference in combat effectiveness between the two.
5. The number of people involved in the original battle is unreasonable. This mod corrects it:
①The base battle width of the original version is 5, and the mod changes it to 10, so that the number of people invested will not be too small when the infrastructure is low;
②The original calculation of troop superiority rewards is not in line with common sense after the battle width is calculated. This mod modifies it to be before the battle width calculation, so that the entire input number will be limited by the battle width;
③The original troop superiority reward is too exaggerated, this mod weakens its multiplier from 1.5 to 0.5, and reduces the upper limit of the reward from 2 times to 1 time, which greatly reduces the intensity of the crowd tactics and is more in line with history.
6. The depth of the land occupied by the battle victory is reduced, but the number remains the same.
7. The defensive power of field fortifications, defense in depth, and concrete fortifications has been changed from 10%, 30%, and 40% to 10, 25, and 30%, so as to prevent the defense from being too much higher than the offense in the later stage.
Note: The loss is far greater than the battle casualties, the fixed advantage of the defensive side, and the number advantage of the weak side have been officially fixed, and no mods are needed for adjustment.
Revisions:
Old revisions of this mod are available below. Click the link to download.
