The Rabbit Protocol Revamped!
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THIS IS AN STANDALONE MOD BASED FROM THE ORIGINAL THE RABBIT PROTOCOL
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Thanks to Kaze for allowing me using their mod!
Thanks to Cathe for helping me and teaching me for hours!
Thanks to Samui for also allowing me to mess with one of his mods!
Also I would like to thank Xenserrah, an incredible friend of mine who helped me learning how to mod, took the patience and time to help me! Maybe not in this particular mod, but she is an incredible help and I kinda miss her… be safe Xensy!
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Based on the original game, it’s a range basic attack that has great performance against "tag" enemies, while also having two extra perks, has more damage if Myo goes first, while also having a bit of bleed at max level. Also buffs the accuracy of "Feral Blades"
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Made the name fit with the original game, it’s a precise shot that is now a single target instead of full target, now it has a penalty of -10% since it ignores certain percentage of protection and deals more damage if Myo goes first, both scaling with upgrades Also buffs the accuracy of "Feral Blades"
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This powerful skill deal a lot of damages to a single target while also backing up 2 slots, perfect to change positions~ And debuffs the speed of an enemy. Also buffs the accuracy of "Feral Blades"
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This skill is her core for her mechanics, which are the modes, Myo has range mod, which involves the previous skills, and melee skills, SRC let’s Myo change into her melee mode by advancing 2 slots while also giving her a riposte, a little buff to her dodge, speed and increasing the damage of "Feral Blades"
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Now, this skill changes things a bit, first, we exchanged the icons with the next skill to fit the lore of LoR, while also making this skill advance one slot, make the enemies bleed and buffing… once again "Feral Blades"
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Hoho! This skill is made to match up TTG skill, since it does extra damage against bleeding, ignores 30% of protection and guess what…? yeah it buffs that skill accuracy again
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We finally get to our main devout here, Feral Blades, based on Feral Knives from LoR is a skill that has NO accuracy, meaning that you need to use others skills to stack up accuracy buffs! Now, after a lot of tries, it works as planned, it’s a high risk-high reward skill, if you hit at least one enemy, you’ll deal a lot of damage and heal, but if you miss all enemies, you’ll get self-damage and ton of stress. This skill has cooldown when used.
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Lastly we have her final skill which is a retreat, going back 3 slots, gaining stealth while also giving a little buff on her critical rate and accuracy on range skill!
Cost: 4
A simple camping skill that buffs her range skills~
Cost: 4
This one is the same but for Melee skills~
Cost: 2
A cheap camping skill that impedes ambushes while also healing stress
Cost: 6 
A Beffy camping skill that makes Myo go into stealth for 2 battles while also increasing monster suprise and scouting chance!

"Hey, what do you think a hero is?" a memory for Myo that gives her more vitality chance and reduces her stress damage when she goes over 100. Also adds a buff of accuracy for "Feral Blades" when hitting an enemy

A cute Rabbit dog tag that matches her last trinket, giving her speed and dodge depending on her current HP

Strange… this is a unique item that should be handle with EXTRA CARE, it’s unstable, while it makes you ignore protection by a 100% and tons of more damage for melee attacks, it also has a tinny chance of…. something really bad!!!

A set full of poison bullets… that buffs Myo with range stats~

A set of regenerative bullets! it makes MYO MISS ALL SHOOTS AGAINST ENEMIES, but it heals all allies regardless~

Savage – Use it to unleash Myo, makes her a bloody cold killer, giving her more damage and improves bleeding a LOT

Basic blade, buffs melee skills

What’s this…!? just a cute bunny!

An invitation…? for what?
Myo is a glasscannon now, she relies on dodging attacks, since she has a low hp pool. Feral Blades was suppost to be based on a "charge" status, which currently, is not doable in the game sadly, so making that skill have no accuracy and make all other skills that should give "charge," give accuracy instead is the solution!
Also, I gave her new afflictions and virtues~
Determination / Will to Survive / The Law of the Strong"
Desperation / Bloodthirsty / Agressive
This are made from scratch, with a 50/50 chance of any of them occuring, Rabbits aren’t reindeers after all! Each of them have unique barks, buffs and they are unique from each other~
Hope you enjoy my mod! I decided to update it since I saw that this mod received an award, which made me… quite sad since I gave up on modding… So I got a bit of inspiration, checked my old files and tried it, and it works, but once again, I may not do more modding, even though I have tons of ideas.
ID= Rabbit Protocol/ Workshop ID = 2545246854
Required DLC:
These DLC should be installed in order to use this item.
Darkest Dungeonu00ae: The Musketeer
Darkest Dungeonu00ae: The Crimson Court
Darkest Dungeonu00ae: The Shieldbreaker
Darkest Dungeonu00ae: The Color of Madness
Darkest Dungeonu00a9: The Butcher's Circus
Revisions:
Old revisions of this mod are available below. Click the link to download.
