[WotC] Call of Duty: MODERN WARFARE II (2022) :: Standard Weapon Pack – Main Module

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Author: ∑3245

Last revision: 19 Sep, 2023 at 18:21 UTC (8)

File size: 2.12 MB

On Steam Workshop

Description:

DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

War of the Chosen version!

This mod adds 26 new gunsmith-able weapons from Call of Duty: MODERN WARFARE II (2022)/WARZONE II.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

Since the assets in this mod is owned by someone else, I will not ask for donations at this time.

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FEATURES
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  • Adds 26 standard weapons, as seen in Call of Duty: MODERN WARFARE II (2022):
    • Submachine Guns
      • AR-57
      • MP5 (MP5SD via Gunsmith)
      • PP-19 Bizon
      • PP-19-01 Vityaz
      • KRISS Vector
    • Assault Rifles
      • M4A1 (M16A4 via Gunsmith)
      • HK53
      • AK47 (AK74u, AK105 via Gunsmith)
      • SCAR-L
    • Designated Marksman Rifles
      • FTAC Recon (M4 Medium-range Marksman Build)
      • G3
      • SCAR-H
      • SCAR 20S
      • SR-25 E2 PR
    • Shotguns
      • Mossberg 590 (Mossberg 590-M via Gunsmith)
      • Vepr-12
    • Light Machine Guns
      • ARES-16 LMG
      • HK21
      • RPK
    • Sniper Rifles
      • PSG-1
      • Barrett MRAD
  • Custom Fire SFX, including suppressed firing SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
  • Fully customizable with Weapon Gunsmith Framework (REQUIRED!)
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • SMGs has the basic assault rifle stats. If you really want to instead use LW2 SMG weapon/soldier stats, edit the SMG’s weapon ini file.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: We’ll see.

Q: Will there be blueprint versions (the ones from the MTX store) of these weapons?

A: Yes, but in a separate mod.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Help? I can’t upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Is there weapons for all Tiers?

A: Yes, all of the weapons show up at each tier.

Q: Are these reskins of existing weapons?

A: Sort of. By default, they have the same stats and have the same upgrade path, but exists as separate items.

Q: How do I customize weapons in this mod?

A: You equip the weapon in Loadout then go to the Armory Main Menu (where the soldier is in the center with the button on the right) and press the green "WEAPON GUNSMITH" button.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • DTZxPorter for creating Wraith Archon – A Call of Duty Model Exporter.
  • Scobalula for creating and maintaining Greyhound, a fork of Wraith Archon.

Sounds:
  • Magmacow. LICENSE[creativecommons.org].

Model/Textures:
  • Activision/Infinity Ward/Beenox/Raven Software for publishing/developing Call of Duty: MODERN WARFARE II (2022) respectively.
  • E3245 for assembling, rigging, animating, coding, UI work, misc.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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LOG
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Release ver: 1.312:

  • Fixed the MP5SD barrels not using the Suppressed noises.