[WotC] Weapon Gunsmith Framework

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Author: ∑3245

Last revision: 24 Aug, 2023 at 23:52 UTC (5)

File size: 1.59 MB

On Steam Workshop

Description:

DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

War of the Chosen version!

Introducing Weapon Gunsmith, as seen in AAA titles such as Metro: Exodus, Fallout 4, Fallout 76, and Call of Duty: Modern Warfare I (2019) and II (2022). You can customize almost all aspects of your weapon, down to the receiver. This is a framework mod for modders that allows other mods to hook their custom weapons into Weapon Gunsmith as they see fit. This mod does nothing on its own.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

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MODS THAT USE THIS FRAMEWORK
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FEATURES
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  • Customizable parts: Receiver, Barrel, Muzzles, Grips, and more!
  • You can customize camos and colors for specific weapon parts with custom Primary, Secondary, and Emissive colors!
  • Easy-to-use framework. Just write some INI files and see your results in the game. No coding knowledge required!
  • Custom Left Hand support in Tactical.
  • Suppressed firing sounds support, if a suppressor or a barrel with an integrated suppressor is equipped!
  • MCM support, with options to enable Cursed Weapon Mode, allowing receivers to use any parts from other receivers.
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KNOWN ISSUES
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  • No custom Left Hand animations during Strategy, Shell, or any Matinees that play in Tactical. This is a really difficult problem that can’t be easily solved without remaking 100s of animations.
  • Untested Rifle Grip support.
  • Weapons created with this mod cannot fully utilize Iridar’s Weapon Skin Replacer or XSkin system. No way around this.
  • Any mod that overrides UIArmory_MainMenu will cause the button to not appear.
  • Mod Everything Reloaded messes with the Set Weapon Name button, and prevents the Switch To Gunsmith button from appearing.
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COMPATIBILITY
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INCOMPATIBILE MODS
(These mods may have issues)
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  • [WOTC] Iridar’s XSkin mod. Doesn’t play nice with all of the changes that this mod makes to the weapon visualizer.
  • [WotC] Weapon Skin Replacer. Certain functions such as swapping weapon meshes will not play nice with Gunsmithable weapons. Template changes are fine though.
  • Mod Everything Reloaded. Makes changes to the Set Nickname dialog box and prevents the Switch To Gunsmith button from appearing in Weapon Upgrade.
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TODO
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  • Scaling mesh option for GS weapons.
  • Fix some bugs, if any.
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F.A.Q
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Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Are these reskins of existing weapons?

A: Sort of. By default, they have the same stats and have the same upgrade path, but exists as separate items.

Q: Vanilla version?

A: Not really, no.

Q: LWotC support?

A: No.

Q: Covert Infiltration version?

A: Nope.

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CREDITS
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Coding:
  • RustyDios for helping somewhat with MCM integration and Weapon UI Fixes mod.
  • E3245 for building this framework.

Special Thanks:
  • SureFire for making the ModPreview image and logo for this mod!

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LOG
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Release ver: 1.008:

  • Custom Handguard logic for SR-25.
  • Fixed Suppressed Barrels having Muzzles equippable.
Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.