Commonwealth Campaign: Eternal Lords update

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Author: Telenil

Last revision: 3 Apr, 2023 at 21:25 UTC (1)

File size: 24.29 MB

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Description:
How to play?

This mod copies the Commonwealth campaign from the base game as a Community campaign, accessible from the New Campaign orb in the main menu. It adds Eternal Lords mechanics, such as racial governance and cosmic happenings. This version includes changes from the expansions when it makes sense and the mechanics didn’t exist, e.g. Shadowborn specialization for the Shadowborn.

Full Changelog

Shadowborn leaders:
– Werlac of Insaldur (map 2) changed to Shadowborn Master/Destruction Adept (from Destruction Master/Fire Adept), as in the Eternal Lords campaign
– Svengir the Golden (map 3) changed to Fire Master/Shadowborn Adept (from Earth Adept)
– Carishar Morclaw (map 4) changed to Wild Magic Master/Shadowborn Adept (from Fire Master/Earth Adept)

If the player joins the Torchbearers, the leaders get the Keeper of Peace specialization:
– Sulthor Nightblade (player) changed to Air/Water/Keeper Adept (from Earth Adept).
– Edward Portsmith (player) changed to Keeper Master/Fire Adept (from Fire Master/Expander)

Other:
– Map 1: Oscar’s Orcs replaced by Frostlings, one Human settlement changed to Frostlings.
– Map 5b: Three independent settlements changed to Halflings on the northernmost island.

Links

The Elven Court campaign can be found here. For the Eternal Lords mechanics only, without this changelog, see Cairsiden’s original conversion.

Do not hesitate to report bugs or oddities in the comments below.

Download
Required DLC:

These DLC should be installed in order to use this item.


Golden Realms Expansion
Eternal Lords Expansion
Revisions:

Old revisions of this mod are available below. Click the link to download.