Commonwealth Campaign: Eternal Lords update

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Author: Telenil

Last revision: 31 Mar, 2023 at 21:24 UTC

File size: 23.17 MB

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Description:
How to play?

This mod copies the Commonwealth campaign from the base game as a Community campaign, accessible from the New Campaign orb in the main menu. It adds Eternal Lords mechanics, such as racial governance and cosmic happenings. This version includes a few additions from the expansions, when they make sense and the content didn’t exist at the time – e.g. Shadowborn specialization for the Shadowborn.

Compatible with all mods that worked on the original campaign.

Full changelog

Shadowborn leaders got the Shadowborn specialization:
* Werlac of Insaldur (map 2) is now Shadowborn Master/Destruction Adept, as in the Eternal Lords campaign (from Destruction Master/Fire Adept).
* Svengir the Golden (map 3) is now Fire Master/Shadowborn Adept (from Earth Adept)
* Carishar Morclaw (map 4) is now Wild Magic Master/Shadowborn Adept (from Fire Master/Earth Adept)

A player who joins the Torchbearers gets the Keepers specialization:
* Map 5b: Sulthor (player) is now Air/Water/Keeper Adept (from Earth Adept)
* Map 6b: Edward (player) is now Keeper Master/Fire Adept (from Fire Master/Expander)

Other:
* Map 1: Oscar’s Orcs and one human settlement replaced with Frostlings
* Map 5b: three independent settlements changed to Halflings on the central island

Other links

The Elven Court campaign is available here.

For Eternal Lords mechanics alone, without this changelog, see Cairsiden’s original conversion.

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Required DLC:

These DLC should be installed in order to use this item.


Eternal Lords Expansion
Golden Realms Expansion