Total Rebalance II – Campaign Bundle for Europa 270 BC

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Author: JonkoXL

Last revision: 17 Nov, 2023 at 20:08 UTC (3)

File size: 402.55 MB

On Steam Workshop

Description:

All files pre-packaged and included, no need to download or have anything else enabled to play this mod.
A new updated version of this campaign bundle has been released, including the new "Rise of Empires Campaign".
Please consider updating here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3004910214
(It is save game compatible with this mod)
For the "older" campaign bundle version that does not use the new features of Total Rebalance 2 – Rome Rerostered III visit:
https://steamcommunity.com/sharedfiles/filedetails/?id=2821841524
For a standalone release of Total Rebalance – Rome Rerostered III that can be used with arbitrary maps, please visit:
https://steamcommunity.com/sharedfiles/filedetails/?id=2821730989
A remix patch has also been released (Recommend), making units less overpowered, with specific faction bonuses and mercenaries are recruitable without the embassy, in relevant regions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2996277676

Total Rebalance II – Campaign Bundle for Europa 270 BC

A campaign bundle for Europa 270 BC based on a updated version of Total Rebalance – Rome Rerostered III.
( based on Total Rebalance – Rome Rerostered III (Definitive Edition) + Increased ammunition and stamina DLC)

This campaign bundle for the Europa 270 BC map features four previously released campaign that have now been updated to include special "Total Rebalance – Rome Rerostered III" features.

Features:

– Bundle contains four previously released campaigns updated to use starting units from Total Rebalance – Rome Rerostered III
-> Europa 270 BC Campaign (Original by Ganim)
-> Para Bellum Campaign
-> Midgame Campaign
-> Europa Romanorum Campaign

– Updated Total Rebalance – Rome Rerostered III into Total Rebalance 2, featuring
-> New embassy system
-> More new units
-> Increased ammo and stamina for units (and rebalanced charge statistics for less collision bouncing)

Embassy System:

The new embassy system is integrated in all four campaigns and works as follows.
An embassy can be constructed when a foreign settlements has been conquered.
Constructing an embassy allows for auxiliary, mercenary troops and /or certain "native" troops to be recruited, depending on the settlement level.
Factions can train all their local troops on native territory, but are restricted to fewer troop types on foreign territory.
In practice, most tier one and tier two troops can be recruited on all territory, but tier three units and up require an embassy to be built.
Depending on the faction, culture and location of said settlement either special "auxiliary troops can be trained or local troops, but not all "native" troops can be trained on foreign territory.

For example, barbarian factions can train most barbarian troops on barbarian territory (with an embassy present), and get access to special "Italian Auxiliary" on Italian territory or "Greek Helot / Mercenary" troops on Greek territory.
Roman factions have access to special "Auxiliary troops" when building an embassy on non-Roman territory.
Most other factions are able to train tier one, two and four type units on non-local territory and have access to special mercenary troops when building an embassy in foreign territory.

(See pictures at the top to get an idea of how this works)

In other words build an embassy in foreign settlements to unlock different troops to accompany your local army.

Tip: Be strategical with use of local troops in foreign territory, use logistics (move local troops back and forth between foreign and local territory) to replenish your local troops.

Tip II : Make sure to demolish other faction’s embassy in conquered settlements to obtain some money, prevent the negative culture penalty and to thwart the enemy in the event the settlement gets recaptured.


Note: This is a beta release and may be subject to changes in the future.
You are welcome to leave your feedback.

Note: Any files or changes in this mod may not be re-used.
Do not download this mod if you can not respect this.

All credits for the original Europa 270BC map go to Ganim and Webbird:
https://steamcommunity.com/sharedfiles/filedetails/?id=2688041180)


This mod is also compatible with the following mods:

RTR Graphics Pack:
https://steamcommunity.com/sharedfiles/filedetails/?id=2624625027

Swagger’s Blood FX
https://steamcommunity.com/sharedfiles/filedetails/?id=2674375439

Better AI Battle Formations
https://steamcommunity.com/sharedfiles/filedetails/?id=2485055901

Enhanced Battle Camera:
https://steamcommunity.com/sharedfiles/filedetails/?id=2857196246

Enhanced Sounds: ( provided that Rome Rerostered is put above Enhanced Sounds in the mod launcher)
https://steamcommunity.com/sharedfiles/filedetails/?id=2857630157


Bonus:

For those wanting to play 4 or 12 turns per year, you can follow this guide by Wamce:

"For anyone else wondering; simply go into your preferred campaign’s descr_strat text file, they can be found in the mod’s workshop folder in your steamapps.

C:Program Files (x86)Steamsteamappsworkshopcontent8859702950340481dataworldmapscampaign

At the very bottom of the specified campaign’s descr_strat text file will be the !12tpy commands.

Remove the ;; colon marks from your preferred form of turn typed (either 4 turns or 12 turns per year), and then remove the marks from script as well."

Note: any update I may do in the future will most likely overwrite these custom changes, so they will have to be done by yourself again if that’s the case, but any such update would only affect new campaigns and not saved games.

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Revisions:

Old revisions of this mod are available below. Click the link to download.