The Mod Configuration Tool
This mod will soon be discontinued, to be replaced with the rewritten version found here. MCT 2.0 is temporarily in beta, to make the transition from one version to the next smoother for modders and users alike. Once MCT 2.0 is proven fairly bug-free and on-par with MCT 1.0 functionality, this pack will be removed from the workshop.
If I were a betting man, this will be within the next month or two, once MCT 2.0 UX is finished up and MP compatibility is set up.
This mod is a tool for other mods that implements a standardised, script driven and multiplayer safe UI for selecting options for mods you have installed, or for creating entire mods that implement more choices into the vanilla game.
On the start of a new campaign, you will be presented by this UI. You will not recieve the UI in existing games. You will eventually be able to change certain settings during the game, but this is an implimentation challenge so it isn’t in 1.0.
This mod is compatible with anything. This doesn’t mean it has options for all mods, however. This mod requires an API driven integration from other mods to enable options for them. If you’re a mod author and want options for your mod, look for the API thread in the discussions page.
Thanks the the C&C Modding Den community for feedback and inspiration, and to Mklabs, Holdfast and Sm0kin for help testing the mod.
Drunk Flamingo on Patreon [www.patreon.com]
Vandy on Patreon[www.patreon.com]
And also this random hobo who made us the mod image [www.patreon.com]
This mod will soon be discontinued, to be replaced with the rewritten version found here. MCT 2.0 is temporarily in beta, to make the transition from one version to the next smoother for modders and users alike. Once MCT 2.0 is proven fairly bug-free and on-par with MCT 1.0 functionality, this pack will be removed from the workshop.
If I were a betting man, this will be within the next month or two, once MCT 2.0 UX is finished up and MP compatibility is set up.