More Cultural Mechanics for EK2

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Author: Drottenssten

Last revision: 28 Mar, 2025 at 19:53 UTC (6)

File size: 1.15 MB

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Description:
More Culture Mechanics for Elder Kings 2 | Updated for EK2 0.15

MCM is a submod that makes some changes and additions to the cultures of Tamriel that I play with myself.

  • New event to choose your capital when forming Craglorn
  • Orcish cultures with the Denizens of Lost Orsinium tradition can now form Greater Wrothgar regardless of nativity
  • Silverhoof Vale & Pariah Hill are now titular duchies
  • Ghost Snake now has a HoF held by the only ruler of the faith.

Community Culture Utility

CCU is a mod made by Vertimnus to add language and heritage families to CK3, but obviously real languages don’t apply here, unless you count Tamrielic as English.

I’ve tried to map out each heritage’s cultural origin and the descent of each language accurately, but since this is a fictional world there’s not exactly heaps of scientific papers to read so it’s mainly educated guesses. Most languages on Nirn come from Ehlnofex, as seen on the chart above, but specifically how closely related the languages are is debatable. I’ve made Ehlnofex it’s own parameter rather than a language family to allow more detail.

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