Really Custom Portraits

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Author: Your Resident Fox

Last revision: 2 Sep, 2025 at 08:24 UTC (3)

File size: 523.9 KB

On Steam Workshop

Description:

Adds a portrait to the selected pawns and animals.
This mod does not generate images, only displays them.


Portraits can be set in "Health" tab of a pawn.
Images are loaded from "CustomPortraits" folder in RimWorld root directory.
Something like: …/steamapps/common/RimWorld/CustomPortraits
You can use a button in mod settings to find it quickly.
.jpg, .jpeg, .png and .dds (DXT1, DXT5) images are supported.
Nested directories are supported.
No need to restart for every file.
Textures loaded on demand every time you open portrait dropdown.

  • Images of any size.
  • Transparency.
  • Multiple portraits for each pawn.
  • A lot of customization options and increasing.
  • Available for animals on def-basis. (only 1.4 and 1.5 versions)


5 position modes:

  • Next to Inspector – Display above inspector tabs or next to the inspector tab window.
  • Colonist Bar – Display custom portrait instead of colonist render in the bar on top of the screen.
  • Top Right – Just a corner of the screen.
  • Actions – To the right of the inspector, right before pawn commands buttons.
  • Custom – Specify coordinates and alignment yourself.

Multiple modes can be active at once, each with it’s own portrait if you want.

Next to Inspector mode places portrait above inspector tabs, but it will be hidden when the tab is opened.
You can toggle portrait display when inspector tab is open and when turned on, you can choose one of 4 places around the window it will occupy.

Colonist Bar mode replaces pawn image in colonist bar on the top of the screen with their portrait.

Top Right mode is pretty useless. It’s still there for back-compatibility.

Actions mode places portrait on the right of the inspector panel (the one in bottom left) and can be further adjusted with offset values:
Left offset: amount of pixels away from the inspector.
Bottom offset: amount of pixels away from the bottom menu bar.
By default, portraits of this mode won’t change size on mouse hover, but it can be turned on.

Custom mode allows you to put portrait in any part of the screen.
You can specify precise coordinates of an anchor point, and portrait alignment relative to it.
So if you set alignment point to Bottom Right one, portrait will expand up and left from those coordinates.

Default size and size on hover can be adjusted. If you do not want portrait to get bigger on mouse hover, make it equal to default size.

There’s no background, and no border. Draw them on the portrait image if you’d like.


You can set portraits for animals using a magnifying glass button next to X in animal info card ( i – button).
The portrait will be assigned to the animal def and will be visible when selecting any individual of the same def.
Implemented only for 1.4 and 1.5 versions of the game.

  • Safe to add to an existing game.
  • Safe to remove from an existing game.

Errors may be produced on load without a mod. Those can be ignored.

Colonist Bar mode is compatible with:

Other mods changing colonist bar may or may not work.
Disabled if [NL] Custom Portraits mod is detected.


HUD: RimHUD
Apparel, Weapon, Pawn race: Kurin, The Three Tailed Fox [Deluxe Edition]
Additionally: [NL] Facial Animation – WIP, Camera+, Graphics Settings+
Portrait images: MidJourney


Normalize presentation of alternatives!


02.09.25

Older updates omitted because of description character limit.
Full list can be found on GitHub: Tea-Cup/RW_CustomPortraits, link in About.xml

Download
Required items:

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HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.