A Few More Buildings and Some Roads
A Few More Buildings and Some Roads mod adds a few more buildings and some roads (woah!). Nothing insane, most of the buildings are very dependent on terrain so won’t double-up too often. Roads do what roads do and are ‘built’ in a pretty natural way.
While I can’t add roads to the map, I can add a province modifier saying there’s a road 😉
They will also spread from province to province, simulating a growing road network, under certain conditions.
Roads have four very powerful benefits.
- Increase local tax percentage of all holdings
- Increase levy reinforcement rate of all holdings
- Increase technology spread rate between adjacent provinces
- Increase local supply limit
- Significantly increase local movement speed of all armies
Roads can also be built via title decision by right-clicking the county icon and selecting the ‘Construct Road’ option.
Castle:
Military Academy (all terrains)
- Generates military tech points in province and increases retinue size percentage
- Increases commander limit (9 max)
Qanat (desert terrain (it’s an underground aqueduct of Persian origin))
- Increases garrison size
- Increases levy reinforcement rate
- Increases local tax percentage
Carpenter (forest, jungle and woods terrains)
- Increases light infantry, archer and horse archer offence *
- Increases pikemen offence *
- Increases light cavalry offence *
Armourer (plains, farmlands and steppe terrains)
- Increases light infantry, archer and horse archer defence *
- Increases light cavalry and pikemen defence *
- Increases heavy cavalry, heavy infantry, elephant and camelry defence *
Forge (hills and mountain terrains)
- Increases light infantry offensive *
- Increases heavy infantry offensive *
- Increases heavy cavalry, elephant and camelry offensive *
* Bonuses apply to demesne levies raised from their original holdings. Retinues get their bonus from the capital holding.
City:
Qanat (desert terrain)
- Same as the castle version
Farmlands (farmlands and marsh terrains)
Fishery (coastal, lake- and river-adjacent provinces)
Pasture Fields (plains and steppe terrains)
- Increase tax income
- Increase garrison size
- Increase levy reinforcement rate
Lumber Yard (forest, jungle and woods terrains)
Quarry (hills and mountain terrains)
Watermill (river-adjacent provinces)
- Increase local tax percentage
- Increase garrison size
Temple:
Apiary (plains, farmlands and steppe terrains)
- Increase tax income
- Increase levy reinforcement rate
Water Garden (desert terrain and lake-adjacent provinces)
- Increase garrison size
- Increase levy reinforcement rate
Sacred Garden (forest, jungle, woods and marsh terrains)
- Increase tax income
- Increase liege piety
Retreat (mountain terrain)
- Increase fort level
- Increase garrison size
Goatherd (hills terrain)
- Increase tax income
- Increase garrison size
Tribe:
As with Castle, excluding Military Academy
All buildings are limited to 2 levels, 2nd level advances into 1st Castle level.
Roads build automatically with more holdings, so why not add more holding slots to your provinces? ->
https://steamcommunity.com/sharedfiles/filedetails/?id=2841854090
https://steamcommunity.com/sharedfiles/filedetails/?id=2962965818
Revisions:
Old revisions of this mod are available below. Click the link to download.
