Extended Classes Mutator (16 Classes)
Based on Lordaloa’s Class Based Multiskin expanded to 16 classes and streamlined with some extra options removed
Currently contains:
– 2 mutators, one for each team
– 16 slots for unique loadouts
– Disabled classes just narrow the list of possible ones for bots
– Some classes have increased frequencies and will occur more often than others
– Preconfigured for Vanilla+
– Comes with a config that enables EC by default
The possibilities aren’t endless, but they are certainly very, very large!
The mod has been balanced around the kits from Squad[squad.fandom.com], and thus suits a modern day military with rifles and lots of squad-level LMGs. However, when making your own config, you can easily disable the autorifleman role or 1 of the medic roles to better emulate a WW2 military, or some other more impoverished organization.
– Squad Leader 1
– Squad Leader 2
– Medic 1 (Occurs with 2x the frequency)
– Medic 2 (Occurs with 2x the frequency)
– Rifleman 1
– Rifleman 2
– Rifleman 3 (Occurs with 2x the frequency)
– Autorifleman 1 (Occurs with 4x the frequency)
– Grenadier 1 (Occurs with 2x the frequency)
– Light Anti Tank 1 (Occurs with 2x the frequency)
– Light Anti Tank 2 (Occurs with 2x the frequency)
– Marksman 1
– Sniper 1
– Machinegunner 1
– Heavy Anti Tank 1
– Engineer 1
(Names do not actually mean anything and are just a guide for what weapons to give each slot. Go crazy for all I care!)
To contain in the future:
– a more arcadey config that keeps some funkier weapons
– exposing weighting values for each class
– crewman/pilot classes
– dunno
– ask if theres anything specific you want
Revisions:
Old revisions of this mod are available below. Click the link to download.