Extended Classes Mutator (16 Classes)

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Author: milkman

Last revision: 24 Apr, 2023 at 00:48 UTC (2)

File size: 647.17 KB

On Steam Workshop

Description:
AK47s RIFLES FOR EVERYONE!

GUIDE FOR HOW TO USE IN DESCRIPTION OF THIS ITEM

Based on Lordaloa’s Class Based Multiskin expanded to 16 classes and streamlined with some extra options removed

Currently contains:
– 2 mutators, one for each team
– 16 slots for unique loadouts
– Disabled classes just narrow the list of possible ones for bots
– Some classes have increased frequencies and will occur more often than others
– Preconfigured for Vanilla+
– Comes with a config that enables EC by default

The possibilities aren’t endless, but they are certainly very, very large!

The mod has been balanced around the kits from Squad[squad.fandom.com], and thus suits a modern day military with rifles and lots of squad-level LMGs. However, when making your own config, you can easily disable the autorifleman role or 1 of the medic roles to better emulate a WW2 military, or some other more impoverished organization.

Class List

– Squad Leader 1
– Squad Leader 2
– Medic 1 (Occurs with 2x the frequency)
– Medic 2 (Occurs with 2x the frequency)
– Rifleman 1
– Rifleman 2
– Rifleman 3 (Occurs with 2x the frequency)
– Autorifleman 1 (Occurs with 4x the frequency)
– Grenadier 1 (Occurs with 2x the frequency)
– Light Anti Tank 1 (Occurs with 2x the frequency)
– Light Anti Tank 2 (Occurs with 2x the frequency)
– Marksman 1
– Sniper 1
– Machinegunner 1
– Heavy Anti Tank 1
– Engineer 1

(Names do not actually mean anything and are just a guide for what weapons to give each slot. Go crazy for all I care!)

To contain in the future:
– a more arcadey config that keeps some funkier weapons
– exposing weighting values for each class
– crewman/pilot classes
– dunno
– ask if theres anything specific you want

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.