The Incandescent

If you liked this item, please rate it up on Steam Workshop page.

Author: Bry

Last revision: 8 Aug, 2023 at 23:01 UTC (1)

File size: 228.92 MB

On Steam Workshop

Description:

Brave an ever-worsening ice age as the Incandescent, a post-Saint slugcat with a rather extreme adaptation for the raging blizzards. This slugcat’s campaign is meant to be a greater challenge than any campaign from the base game or the DLC, while still being fun, I hope.
Development on this project has reached an indefinite hiatus (in other words, don’t expect any more content ever), since, uh, being completely frank with you guys: coding is not for me; this project has been AGONY to work on.

__________________________________________________

Slugcat Features

Upsides

  • Slightly faster running speed
  • Slightly higher jumps
  • Rolling is faster and has tripled duration!
  • Huge backflips!
  • Double-reach slides!
  • Heat Attacks: Rolls, slides, flips, pounces, and whiplash jumps all deal damage on impact, at the cost of some warmth.
  • Has a natural glow, thanks to their flaming tail!
  • Highly resistant to the cold, and warms up faster than other slugcats.
  • Can warm up other adjacent creatures.
  • Fire Fuel: Temporarily gains additional heating and glow strength from certain foods.

Drawbacks

  • 0.75x Spear damage.
  • Warmed up significantly less by Lanterns, Lantern Mice, or other Incandescents.
  • Loses all resistance to cold while in water.
  • Stays wet after leaving water, losing cold resistance and glow strength until they dry out. The longer you stay in water, the more resistance you lose, and the longer it’ll take for you to dry out.

Arena/PvP-Specific Features

  • The Incandescent gets some fancy custom colors in Arena!
  • Warmth regeneration is weakened, and being too wet will cause you to start LOSING warmth.
  • The Incandescent’s heat attacks will ALSO drain a tiny bit of warmth while in use.
  • Against other players, heat attacks will deal half damage and drain more warmth.
  • The Incandescent starts outright losing health if they’re too cold! This can kill you on its own if you stay cold for too long!

I tried to keep the Incandescent from being Artificer 2 in Arena, though I wonder if I went too far. Feel free to give me feedback on these changes!
__________________________________________________

Campaign Features

Main Features

  • Plants have become rarer – and many that remain are harder to get.
  • Batflies and Popcorn Plants have been nearly wiped out!
  • Stowaways, Mother Spiders, and Miros Vultures have all received a bit of a touch-up, fleshing them out a bit more or making them less insufferable.
  • Many creatures have new, more wintery colors!
  • All regions have received new creature spawns, with some completely new creature types having come into existence thanks to the blizzards. Each creature has an Arena unlock to accompany them!
  • Some regions are even COLDER than they were during the Saint’s time — even the Incandescent may not be able to survive these areas forever.
  • Many areas have become more flooded, making life more difficult for the Incandescent…
    Food Requirements
  • 8 to hibernate; can store 1 for next cycle
  • Gains only half as much food from anything that’s not a plant.

Cycles:

  • Cycles are a whopping 60% shorter; however, the Incandescent’s flame allows her to stay out in the blizzards for a
  • REALLY long time.
  • Precycles are fairly common in most regions, occasionally offsetting the shorter cycles in trade for an increase in creature spawns.

— "PLANNED" FEATURES (either if I’ve completely lost it, or in an alternate universe where I decided to come back to this project for some inexplicable reason) —

  • Modified layouts for most regions.
  • Up to 6 new creatures, 5 of which being exclusive to the Incandescent’s campaign.
  • 1 new area; would potentially be either a full region or just a subregion.

__________________________________________________

Known Issues
  • The Arena Unlocks display at the end-of-cycle screens doesn’t display unlocks available in the Incandescent’s campaign correctly. I tried my best to figure out what was wrong here, but I could not fix it.
  • Looks to the Moon dialogue is VERY noticeably untouched/unfinished – this one’s on me for trying to implement some of it this soon; this would have been one of the last things this mod would get to.
    Jolly Co-op:
  • Colors for Incandescent’s Waistband cannot be customized – this is currently a limitation with the Jolly Co-op menu.
  • The Incandescent’s colors are, uh, not right outside of her own campaign – this is a weird vanilla issue.
  • The Incandescent’s Jolly Co-op pup button kinda bugs out visually.

__________________________________________________

Credits

A lot of people from the Rain World discord’s modding channels had to put up with a VERY exasperated Bryan for way longer than they probably wanted to; the very least I can do is credit them for all the help and patience they had for me.
I apologize greatly if I forgot anyone; my memory isn’t the best.
SUPER thanks to:

  • Bro
  • Slime-Cubed
  • Lurzard
  • spinch
  • Vigaro
  • MusicalMiracle
  • Moon
  • urufudoggo
  • Turt
Download
Required DLC:

These DLC should be installed in order to use this item.


Rain World: Downpour
Required items:

Click the title to search on this site.


SlugBaseSteam Workshop
FisobsSteam Workshop
Custom Regions Support - CRSSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.