Monstrous Wintertooth Roster
Ever felt there were too many humans in the Wintertooth faction? This mod replaces the following units for Wintertooth in campaign:
Marauders -> Gor Herd (Shielded)
Marauders (Great Weapons) -> Gor Herd (Dual Axe), moved to Military barracks tier 1
Marauder Spearmen -> Ungor Spearmen Herd
Marauder Berserkers -> Forsaken
Marauder Champions -> Ungor Raiders, moved to Military barracks tier 2
Marauder Champions (Great Weapons) -> Bestigor Herd
Marauder Horsemen -> Centigors
Marauder Horsemen (Throwing Axes) -> Centigors (Throwing Axes)
Marauder Horse Masters -> Centigors (Great Weapons), this version has higher armour and melee defence, with added armour model from ROR version.
Marauder Chariots -> Tuskgor Chariots
Marauder Ice Wolves Chariots -> Razorgor Chariots
War Mammoth -> Cygor, moved to Bovines tier 5 (New building chain)
Norscan Giant have been moved to Chaos Effigies tier 4
Adds the following units:
Harpies to Offerings of Slaughter tier 3
Awakened Trolls (modified Armoured Chaos Trolls with higher mass, leadership, defence, and lower armour) to Offerings of Slaughter tier 4
Chaos Spawns to Beast Packs tier 4
Minotaurs (Shielded) to Bovines tier 3
Minotaurs (Dual Axe) to Bovines tier 4
Minotaurs (Great Weapons) to Bovines tier 5
Ghorgon to Bovines tier 5
Dragon Ogres to Chaos effigies tier 5
Ungors, Gors, Bestgors, and Forsaken receive same bonuses as Marauder infantry units.
Melee Centigors receive a mixture of bonuses of Marauder chariot/infantry units.
Centigors (Throwing Axes) receive the same bonuses as Marauder horsemen/horse masters units.
Tuskgor and Razorgor chariots receive the same bonuses as Marauder chariots.
Chaos Spawns receive the same bonuses as Skinwolves.
Cygor, Minotaurs, and Ghorgons receive the same bonuses as Norscan Giant.
Dragon Ogres receive the same bonuses as Mammoths.
Harpies receive the same bonuses as Feral Manticore, have 72 models per unit instead of 60 and costs are increased.
Minotaurs and Dragon Ogre units have 12 models per unit instead of 16 and costs are reduced accordingly.
The garrison units and allied units should be replaced as well, though I have not added the high tier units to them yet. (Any non-recruitable units from confederations will remain and replenish as normal but cannot be replaced. Throgg starts with two units of Marauders in Immortal Empires.)
This mod adds and applies a new military group to Wintertooth faction_table, and is normally not compatible with any mods that changes the faction tables (including mods that recolours the Wintertooth faction) or any mods that adds units to the Wintertooth faction via military group permissions tables. Bespoke compatibility patches will need to be made to allow the use of the mod in question with this mod.
Not compatible with Unique Faction UI or UI Improvement.
Enjoy!
Thanks to:
Frodo for the RPFM and Ole for the AssetEditor tools to make this all possible
Cryswar for the new unit/character guides
Vandy for the building guide
Da Modding Den for the ideas and feedback
Now you may add Beastlords to the mix!: https://steamcommunity.com/sharedfiles/filedetails/?id=2907389679
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER III - Chaos Warriors
Total War: WARHAMMER III - Call of the Beastmen
Total War: WARHAMMER III - Norsca
Total War: WARHAMMER III u2013 The Silence & The Fury
Revisions:
Old revisions of this mod are available below. Click the link to download.