UNIVERSAL COMBINED MODULES 1X, 10X AND 100X
This mod contains 14 modules that generates a preset list, of resources per module. These 14 modules are producing all the Main Game and DLC’s minable and production resources, between the 14 of them. They are expensive to buy and build, and some items on these modules has certain resources missing from there requirements. This is due to the game refusing me to place so many production items on a single module.
All the modules in the mod, this includes the: 1X, 10X and 100X versions, are Available from any and all Faction Representatives, from the Main Game or DLC’s Faction Representatives. This will allow U to make basses with a mix of modules for the 3 versions if u like to do so.
(I AM STILL BALANCING THE FINAL MODULE COSTS, IT SHOULD BE MORE OR LESS FINAL)
- Energy Cells
- Helium
- Hydrogen
- Ice
- Methane
- Silicon
- Antimatter Cells
- Graphene
- Refined Metals
- Super Fluidcoolant
- Teladianium
- Water
- Advanced Composites
- Engine Parts
- Hull Parts
- Microchips
- Plasma Conductors
- Quantum Tubes
- Scanning Arrays
- Smartchips
- Maja Snails
- Meat
- Sojabeans
- Spices
- Sunriseflowers
- Swampplant
- Wheat
- Advanced Electronics
- Antimatter Converters
- Drone Components
- Missile Components
- Shield Components
- Turret Components
- Weapon Components
- Claytronics
- Fieldcoils
- Foodrations
- Medical Supplies
- Nostropoil
- Sojahusk
- Majadust
- Space Fuel
- Space Weed
- nividium
Below are modules that has dlc resources on them, U will need the dlc’s to see the dlc’s resources on these module, or the module will be empty.
- Computronic Substrate
- Metallic Microlattice
- Silicon Carbide
- Protein Paste
- Stimulants
- Terran Mre
- Medical Supplies
- Scruffin Fruits
- Vhelt Meat
- BoFu
- BoGas
- Plankton
Below are modules that has dlc resources on them, U will need the dlc’s to see the dlc’s resources on these module, or the module will be empty or will have less items on them.
Combined all food requirements into this module, including the dlc’s resources.
- foodrations
- medicalsupplies
- boFu
- water
- sojahusk
- cheltmeat
- scruffinfruits
- nostropoil
- terranmre
Below are modules that has dlc resources on them, U will need the dlc’s to see the dlc’s resources on these module, or the module will be empty or will have less items on them.
Combined all the needed items to just construct ships in to the following 3 modules, including the dlc’s resources.
- fieldcoils
- water
- advancedelectronics
- antimatterconverters
- dronecomponents
- missilecomponents
- shieldcomponents
- turretcomponents
- weaponcomponents
- computronicsubstrate
- metallicmicrolattice
- siliconcarbide
- advancedcomposites
- engineparts
- hullparts
- scanningarrays
- smartchips
- ore
- silicon
Below is a module that has the missing 2 resources on them for Star Wars Interworlds mod, U will need the mod for it to see the resources on these modules, or the module will be empty.
- ship supplies
- rhydonium cell
PS.If u have a full work force The module will produce 4X the normal volume per cycle -.<
These adds extra modules to the game, that can improve your game in different way’s:
10x modules variations
10x modules Split Vendetta dlc
10x modules Cradle of Humanity dlc
10x modules Tides of Avarice dlc
10x modules Kingdom End dlc
100m Universal Storage + 100K Habitat
A random assortment of mods that can help U as well:
Player Owned Immortal Property
More permanent faster levelling for player AI
1 min modules build times
2x Habitat and Storage Capacity
Free Research No Cost No Time
L Miners 3x Drones
Ships build 50% faster
Equipment Mixing
Mineable resource only use 1 volume
Cheat Menu and its alternative activation methods:
CHEAT MENU
Cheat Menu Alt activation list
Revisions:
Old revisions of this mod are available below. Click the link to download.