Snapping for Eden and Zeus

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Author: Ampersand

Last revision: 6 May, 2025 at 03:17 UTC (19)

File size: 232.98 KB

On Steam Workshop

Description:

Easily align objects in the editors.

Features

– Object-to-object snapping on drag-and-drop
– Snap selected object to object under cursor by keybind
– 90-degree angle at single point or custom angle by 2 matching points
– Snap to terrain can be enabled for walls
– Model memory point with "snap" in selection name, OR auto-calculated snap points: thin objects get 1 point at each end, thick objects get 4 corner points
– Does not create mission dependencies
– Client-side for Zeus
– Hints: nearest snap points shown in red if too far to snap, yellow and green for successful snap
– Works for all objects inheriting from class Static
Collection of mods containing modular structures assets

Eden

– Enabled with Translation Grid (use a small grid size)
– Rotation snapping to nearest 90-degree-angle enabled with Rotation Grid
– Surface mode for walls on hilly terrain enabled with Surface Snapping
– Set Waves to 0% when placing over water, then set to desired level afterwards.

Zeus

– Enable snapping with Curator Compass
– Enable Rotation snapping with Curator Clock

Keybinds

To use keybinds to control the snapping mode instead of the above, turn on the CBA Addons setting, then set keys for toggling each mode in Modded Keybinds.
Set key to snap selected object onto object under mouse cursor.
Bonus keybind for opening the Attributes menu for selected entities.

Contribute translations and custom snap points to the GitHub[github.com].
How to find the position of a vertex at a corner.[gist.github.com]