Aranessa Ogre Pirates Expansion (Sartosa faction recruitment options and more) [6.1]

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Author: Llamakazi

Last revision: 27 Aug, 2024 at 06:48 UTC (2)

File size: 122.27 KB

On Steam Workshop

Description:

Hello there! This mod significantly expands upon the decision Creative Assembly made to add the ability to hire "Maneaters" and "Maneaters (Ogre Pistol)" from level 3 Ports to Aranessa/Sartosa. Personally, while I think it’s awesome, I also thought it didn’t go nearly far enough!

Note: This is a spin-off of my other mod Vampire Coast – Ogre Pirates Expansion but only for Aranessa/Sartosa

CHANGES:
  • Aranessa’s faction can now recruit/hire: Maneaters, Maneaters (Ogre Pistol), Maneaters (Ironfists), Maneaters (Great Weapons) from all Tier 3 Ports, and Leadbelchers from the same building/tier as Deck Gunners.
  • Aranessa and her Legendary Admiral Lords can now recruit all unique units to her faction from the equivalent Horde buildings!
  • Cities with Ports now have Sartosan and Ogre units in their garrisons!
  • Aranessa’s inherent Traits + Skills have been greatly enhanced to make up for the loss of redline skill buffs on Sartosan and Ogre units (see Aranessa trait/skill screenshot for full details)

See screenshots for visible changes in-game!

COMPATIBILITY:

This mod should be relatively/highly compatible, as it makes the bare minimum necessary changes to modify the additional recruitment options, as well as Aranessa’s Skills and Traits. I make no promises though!

Also, this mod is existing save game compatible! Feel free to add & remove at will with no breakingly adverse effects on your campaign!

2022-09-24 Update for comments regarding compatibility with Nanu’s Pirates of Sartosa Overhaul

  • Initial playtests with both mods enabled seem perfectly fine, although I can make no promises for changes another mod maker is modifying.
  • There is some overlap with regard to Aranessa’s unique Skills, but if you load that mod after this one, then those take priority (more buffs involving "all living units" instead of Ogre/Sartosan specific unit buffs)

Not tested with SFO! Use at your own risk!

You need the Ogres DLC in order for this to work as appropriate.

MORE IDEAS/TODO IN THE FUTURE:

A super fun combo with this mod: Deck Gunners + Leadbelchers + Necrofex Colossus
Since they can see over each other (in that order) they can all be firing, giving you a gunline rivaling even that of the Skaven!

SUPPORT:

If you like this mod, then please consider helping me out by:

Many thanks y’all, and have fun!

Download
Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER III - Ogre Kingdoms
Revisions:

Old revisions of this mod are available below. Click the link to download.