TV Guided missile (SPIKE NLOS)
This mod adds a new feature to Arma 3: TV guided missiles. You can launch these missiles from various platforms and steer them during flight using a camera view. You can also switch between different camera modes, such as thermal or night vision, to enhance your targeting.
This mod is 100% vanilla and requires no other addons.
3 New missiles are added to the game called: Titan AT, AP and KE denoted with (Seeker), you may find them in the arsenal. The Titan KE (kinetic) has no warhead and can be used for recon or as a "clean" kill system.
Also added a variant of the Skalpel to all vanilla airborne vehicles and some RHS ones.
After firing the missile, an action called Open missile FOV will appear, activate it to open the missile seeker.
You steer the missile by moving the mouse and (left) click on the position you want to target.
- R : Toggle between zoom on/off
- T : Toggle autolock on/off also forgets the locked target
- N : Toggle white hot / CCD
- F : Airburst
- Esc: Closes the dialog
Autolock: This feature shows the lock status on the top right of the screen and lets you choose whether to let the missile automatically steer to the locked target (object) or not. With Autolock off (OVRD), you have more manual control and precision over your missile trajectory.
Any missile can be added and steered, right now they use my config but I plan on allowing broader customization.
To add a missile run the following code in the init.sqf (or any executable file):
for example, to add the Mk4 HEAT missile you should type:
and to remove it:
in case you want to skip firing the missile use the following:
This will create a titan missile 50 meters above the player and will immediately put you in control.
The function D37AT_fnc_handleMissile has 3 parameters, the projectile, the offset and the speed profile, I advise you to look into the code to understand how to employ it optimally.
An example of an application is the following:
This script will create a Titan AT missile, place the camera 0.65m infront of the center and give the missile the speed profile.
But if you want not to use my speed logic because you want to use your own or the missile default one, then you should just use:
This will not use any speed logic.
- Tidy up stuff internally and allow customization
- Performance optimization
- Improved logic for speed profile
- Vehicleborne missiles
- More missiles
You may find the source code here:
https://github.com/Dankan37/Guided-AT-missile
Revisions:
Old revisions of this mod are available below. Click the link to download.