AMF_AIO Compat ACE3

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Author: Laid3acK

Last revision: 29 Feb, 2024 at 12:59 UTC (1)

File size: 16 MB

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Description:
AMF All In One compat ACE3 (ballistics only), courtesy of the AMF Team

Can be played with or without ACE3

If the Advanced Ballistics option is enabled, SCROME J8 and J10 gyroscopic compensation reticles must be selected by switching the Optics Mode

Tested alone as Single Player only (no MP), all feedback welcome

Description :

ACE3 default and advanced ballistics compatibility for the AMF AiO weapons according to manufacturers datas.
French military SCROME J4, J8 and J10 reticles reworked to match as possible with ACE3 ballistics and to be accurate as possible with their real technical specification.
Schmidt&Bender MilDot CC reticle for the AMF 1-8×24 PMII ShortDot Dual CC according to the S&B documentation (docs folder).
Default ballistic muzzle velocities according to the Advanced Ballistics MVs.
9×19, 5.56×45, 7.62×51 and 12.7×99 airFriction calculated with the ACE3 Ruthberg airfriction_config tool[github.com] according to the advanced ballistics values (airFrictionAnalysis.txt in docs folder).
9×19, 5.56×45, 7.62×51 and 12.7×99 caliber calculated with the BI "*.bisurf" (data_f penetration), the official Arma 3 penetration formula[community.bistudio.com] and the official Arma 3 Diagnostics Exe ("Shots")[community.bistudio.com] according to FN Herstal, Dynamics Ordnance and Tactical Systems, MEN, Nammo and RUAG datas.
9×19, 5.56×45, 7.62×51 hit according to the NIJ Body Armor Classification[www.ojp.gov].
5.56, 7.62 and 12.7 tracers and dim tracers ammunitions, tracerScale, tracerStartTime and tracerEndTime according to Nammo datas, times of flight from Strelok Pro[www.strelokpro.online].
Last ACE3 Overheating config values according to the ACE3 Overheating Framework[ace3.acemod.org].
AtragMx presets for the AMF PGM Hécate II, PGM Ultima Ratio, FrF2, SCARH PR calibrated with Strelok Pro[www.strelokpro.online].
Dispersion improved according to the ACE3 Ruthberg value[github.com].
AMF Rifles, pistols, magazines, scopes and silencers mass according to ACE3 and manufacturers datas.
Animated rechamber bolt action with CBA Weapons Options (OPTIONS – ADDONS OPTIONS).
Proper cartridge ejection effect added with bolt action rifles.
CBA Joint Rails compatibility added for the AMF PGM Hécate II Poly and Ultima Ratio.
Partial Compatibility with the BI’s magazineWells and third mods magazineWells (when possible with CUP, NIArms, RHS …).
Stringtable.xml translation added.
Commented config.cpp with all informations (docs folder).

All documentation and two missions by Ruthberg for testing the ballistics with the Eden Editor included in the "docs" folder.

– Normal conditions with AB enabled can be switched by disabling the ACE Weather option. – The wind can be managed in the editor by disabling the Wind Simulation (map based) option. – The latitude of the map can be found in the Extended Debug Console with : Watch -> ace_common_maplatitude

Content :

Reworked reticles :
– French military SCROME J10 reticle : Magnification 10x, BDC reticle 500-1800m, Gyro compensation reticle by switching the Optics Mode if Adv. Ballistics enabled, designed to work with the PGM Hecate II only. Zeroing in-game 1300m.
– French military SCROME J8 reticle : Magnification 8x, BDC reticle 100-850m, Gyro compensation reticle (550 – 850m) by switching the Optics Mode if Adv. Ballistics enabled, designed to work with the FRF2. Zeroing in-game 100m.
– French military SCROME J4 reticle : Magnification 4x, BDC reticle 300,400,500,600 meters, designed to work with 5.56 rifles but can work with 7.62 rifles with some adjustment. Zeroing in-game 300m.
– SCROME J8 / J10 MilDot reticle : Zeroing in-game 100m.
– S&B 1-8×24 PM II ShortDot Dual CC reticle : magnification 1xCC-4x-8x, FFP MilDot CC Illuminated reticle. Zeroing in-game 100m.

Credits :

AMF Team for his amazing mod and his kind authorization.
ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors.
CBA Team  for the Joint Rails Compatibility, Weapon Animations Framework, Cartridge Ejection Effect and the Debug Reticle Script.
toadie2k for the free anims from her AWM Source Material.
Bohemia Interactive and the Arma3 community.

License :

Arma Public License No Derivatives (APL-ND)[www.bohemia.net]

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CBA_A3Steam Workshop
aceSteam Workshop
AMF_AIOSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.