Unpopular Utility Skills Power-Up

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Author: Krisys

Last revision: 15 Nov, 2023 at 01:50 UTC (1)

File size: 983.04 KB

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Description:

This mod aims at buffing several less popular skills of the vanilla game in order to make them more attractive.

The changes affect the following skills:

===AEROTHEURGE===
Apportation is now sold by merchants.
Favorable Wind now increases the affected characters’ range and dodge.
Tornado now costs 1 action point, chills and deals damage to enemies, and removes burning, warm, and slowed from everyone.

===GEOMANCER===
Mend Metal restores more armor.
Reactive Armor now deals damage over an increased area, doesn’t deal damage to the caster, and has a lowered cooldown.
Summon Living Wall only costs 1 action point and deals some poison damage on arrival.

===HUNTSMAN===
Farsight now gives the affected character some wits and accuracy.
First Aid heals more. I know it’s not unpopular, but it isn’t really used for its heal value, and I wanted to give a little buff to healing skills.
Glitter Dust now reduces all of the target’s resistances.

===HYDROSOPHIST===
Cryogenic Stasis costs 1 action point.
Hail Strike deals more damage.
Healing Ritual heals more.
Soothing Cold restores more armor.
Regeneration heals more.
Steam Lance now costs 1 source point. The action point cost is unchanged. The initial heal now affects enemy undead and doesn’t affect allied undead (the steam cloud itself still affects allied undead).

===NECROMANCER===
Shackles of Pain now reduces the target’s damage and movement speed.
Black Shroud now deals some physical damage on its application area, to make it somewhat interesting to use for necromancers.
Blood Sucker grants a constitution bonus to allied targets, and cures bleeding and crippled.
Blood Rain costs 1 action point, to allow easier blood surface generation for non-elf necromancers.
Decaying Touch cooldown reduced to 2 turns to compensate for the small amount of early game necromancer damaging skills.
Mosquito Swarm cooldown reduced to 2 turns to compensate for the small amount of early game necromancer damaging skills. Yes I know that isn’t exactly an "unpopular" skill, but that isn’t really a big power up either.
Silencing Stare silence now lasts 2 turns, and the skill now deals reduced physical damage instead of magic armor damage.

===POLYMORPH===
Bull’s Horns now gives the caster a small amount of physical armor.
Flay Skin deals more damage.
Heart of Steel costs 1 action point, and allows to cast a Strength version of Impalement, with a 1-turn cooldown.
Spider Legs now increases its caster’s speed, and allows to cast a Strength version of Poison Dart, with a 1-turn cooldown. Cast Web cooldown has been reduced to 1 turn.
Spread Your Wings now allows to cast a Strength version of Pressure Spike, with a 1-turn cooldown.

===PYROKINETIC===
Searing Daggers deals more damage.

===SCOUNDREL===
Gag Order deals more damage.

===SUMMONER===
Cannibalize now costs 0 action points (!) and grants Hasted for 2 turns (!!).
Dimensional Bolt now costs 1 action point with increased damage per action point ratio.
Door to Eternity now also applies to caster but only lasts for 2 turns.
Ethereal Storm now deals increased damage.

===WARFARE===
Deflective Barrier also grants magic armor.
Enrage lasts 2 turns and has a longer range.
Guardian Angel now grants its caster some physical armor, and costs 1 action point.
Phoenix Dive now grants its caster some physical and magic armor.
Taunt reduces the affected enemies’ damage, and lasts for 3 turns.
Thick of the Fight costs 1 action point (the source point cost is unchanged).

===HYBRID===
Breathing Bubble (and its mass version) now gives a magic armor buff. Breathing Bubble can be cast on other characters.
Cleanse Wounds heal more.
Corrosive Touch and Spray deal increased damage, and also damage magic armor.
Cryotherapy (and its mass version) gives some bonus magic armor, constitution, and water resistance for 2 turns, and cures frozen, chilled, and wet. Cryotherapy can be cast on other characters.
Erratic Wisp also boosts other elemental resistances as well as dodge.
Flaming Skin now gives a small amount of physical and magic armor, increases Pyrokinetic, and grants a Strength version of Fireball with a 1-turn cooldown.
Healing Tears grants an instant heal to the caster on cast, and don’t "heal" allied undead.
Icy Skin now gives a small amount of physical and magic armor, increases Hydrosophist, and grants a Strength version of Winter Blast with a 1-turn cooldown.
Jellyfish Skin now gives a small amount of physical and magic armor, increases Aerotheurge, and grants a Strength version of Dazing Bolt with a 1-turn cooldown.
Oily Carapace (and its mass version) now removes the shocked, stunned and acid statuses, and gives a little bit of bonus armor, some earth / poison resistances, and constitution for 2 turns. Oily Carapace can be cast on other characters.
Poisonous Skin now gives a small amount of physical and magic armor, increases Geomancer, and grants a Strength version of Contamination with a 1-turn cooldown.
Sabotage (and its mass version) now deals fire damage to the affected targets.
Smoke Cover makes the caster invisible for 1 turn.
Vampiric Hunger (and its aura version) grants bonus water damage.
Vaporize now gives the allied targets a small amount of magic armor.

===ORIGIN===
Ifan’s Soul Wolf has some magic armor, increased physical armor, and the Cloak and Dagger skill.
Lohse’s Maddening Song lasts 2 turns and deals a moderate amount of magic armor damage.
The Red Prince’s Demonic Stare costs 1 action point (the source point cost is unchanged).
Sebille’s Break the Shackles is now an area skill on a small area around the caster, and cures stunned, frozen, and knocked down.

===OTHER===
All damage-dealing grenades of the base game deal increased damage, and scale off finesse. Doesn’t apply to any grenades added by mods.
Cheese Bread grants 2 constitution instead of 1.
Empty Canister can be crafted on an Anvil with the following recipe: Hammer + Metal Scraps + Empty Bottle.
Empty Grenade can be crafted on an Anvil with the following recipe: Hammer + Metal Scraps + Empty Cup.
Drunk status grants a Provoke-like skill.
Dwarven Stew grants 2 constitution instead of 1 strength, to make it an easy to make constitution-giving food instead of a worse Dinner.
Explosive Arrow deals damage on a wider area but creates no fire surface, to actually differentiate it from the Fire Arrow.
Holy Hand Grenade heals more.
Metal Scraps can be crafted on an Anvil with the following recipe: Hammer + Cooking Pot.
Poison Cloud Grenade deals some initial poison damage, scaling off Finesse.
Poison Flask deals some initial poison damage, scaling off Finesse.
Razzle-Dazzle Grenade deals some air damage, scaling off Finesse.
Terror Grenade deals some magic damage, scaling off Finesse.

The mod should be compatible with anything that doesn’t affect those skills directly.

I hope you like this mod c: Don’t hesitate commenting if you have any feedback to give !

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Revisions:

Old revisions of this mod are available below. Click the link to download.