[WotC] Call of Duty: MODERN WARFARE II (2022) :: Blueprint Weapon Pack – Addon

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Author: ∑3245

Last revision: 11 Aug, 2023 at 19:20 UTC (1)

File size: 547.84 KB

On Steam Workshop

Description:

DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

War of the Chosen version!

This mod adds 2 gunsmith-able blueprint weapons from Call of Duty: MODERN WARFARE II (2022)/WARZONE II. This is an addon to already existing weapons in the standard weapon pack; it does not add any new weapons.

To access these weapons, you must subscribe to the main MW2(022) weapon pack then customize your weapon. The receivers for the Blueprint weapons will appear in the M4 receiver category.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

Since the assets in this mod is owned by someone else, I will not ask for donations at this time.

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FEATURES
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  • Adds 2 blueprint weapons, as seen in Call of Duty: MODERN WARFARE II (2022):
    • Assault Rifles
      • M4A1 – Dragonfly
      • M4A1 – Flatine (NV4)
  • Custom Fire SFX, including suppressed firing SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
  • Fully customizable with Weapon Gunsmith Framework (REQUIRED!)
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: We’ll see.

Q: Where are the blueprint weapons? I don’t see them in the armory?

A: They appear in the weapon gunsmith menu. You edit the weapon in weapon gunsmith and find the blueprint’s receiver. For example, to access the Flatline blueprint, you must equip an M4/ARES-16/MSE/AR57 and customize it via weapon gunsmith. The blueprint will appear in the RECEIVER category.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapon parts should appear.

Q: How do I customize weapons in this mod?

A: You equip the weapon in Loadout then go to the Armory Main Menu (where the soldier is in the center with the button on the right) and press the green "WEAPON GUNSMITH" button.

Q: What if I want X blueprint part avaliable for another receiver?

A: You’ll need to find the weapon’s XComWeaponPart.ini file, and add the part into the receiver’s ValidParts_x array.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • DTZxPorter for creating Wraith Archon – A Call of Duty Model Exporter.
  • Scobalula for creating and maintaining Greyhound, a fork of Wraith Archon.

Sounds:
  • Magmacow. LICENSE[creativecommons.org].

Model/Textures:
  • Activision/Infinity Ward/Beenox/Raven Software for publishing/developing Call of Duty: MODERN WARFARE II (2022) respectively.
  • E3245 for assembling, rigging, animating, coding, UI work, misc.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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LOG
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Release ver: 1.001:

  • Fixed M4 – Flatline’s sounds pointing to an invalid UPK.
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.