Ancient Era Diplomatic Policies
Adds 8 new diplomatic policy cards for the Ancient Era!
Also adds a diplomacy policy slot for the starting Chiefdom Government.
Fully compatible with and recommended for use with JFD’s RwF: Starting Governments mod.
Updated 2023!
Code of Laws:
♦Translators
+1 Influence point per turn toward earning Envoys.
(Obsolete with Charismatic Leader)
♦Formal Audience
+1 gold for each Delegation from a foreign civilization.
(Obsolete with Machiavellism)
Craftsmanship:
♦Folklore
+2 Era Score from Historic Moments usually worth 3 or more.
Foreign Trade:
♦Safe Passage
Your land Trade routes are immune to being plundered while you are at peace, but provide -1 Gold.
Military Tradition:
♦Warlord
Cost to levy City State armies reduced by 25%.
State Workforce:
♦Migrants
+1 Movement for Builders and Settlers.
Early Empire:
♦Passports
Open Borders with all City States.
(Obsolete with Gunboat Diplomacy)
Mysticism:
♦Shared Gods
+2 Faith from each City State you are Suzerain of.
(Obsolete with Raj)
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.