Ancient Era Diplomatic Policies

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Author: kinnikinnik

Last revision: 19 Aug, 2023 at 02:35 UTC (1)

File size: 17.41 KB

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Description:

Adds 8 new diplomatic policy cards for the Ancient Era!
Also adds a diplomacy policy slot for the starting Chiefdom Government.

Fully compatible with and recommended for use with JFD’s RwF: Starting Governments mod.

Updated 2023!

Code of Laws:
♦Translators
+1 Influence point per turn toward earning Envoys.
(Obsolete with Charismatic Leader)

♦Formal Audience
+1 gold for each Delegation from a foreign civilization.
(Obsolete with Machiavellism)

Craftsmanship:
♦Folklore
+2 Era Score from Historic Moments usually worth 3 or more.

Foreign Trade:
♦Safe Passage
Your land Trade routes are immune to being plundered while you are at peace, but provide -1 Gold.

Military Tradition:
♦Warlord
Cost to levy City State armies reduced by 25%.

State Workforce:
♦Migrants
+1 Movement for Builders and Settlers.

Early Empire:
♦Passports
Open Borders with all City States.
(Obsolete with Gunboat Diplomacy)

Mysticism:
♦Shared Gods
+2 Faith from each City State you are Suzerain of.
(Obsolete with Raj)

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.