Gas, Guns, Garb, and Grub

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Author: 1230james

Last revision: 1 Jun at 03:21 UTC (14)

File size: 748.72 KB

On Steam Workshop

Description:
Gas, Guns, Garb, and Grub
Expanded military logistics representing fuel, weapons, uniforms, and rations

Overview

Gas, Guns, Garb, and Grub (GGGG, 4G) is a mod which adjusts naval units and adds army mobilization options to replicate the need and development of fuel, firearms, fashion, and food for your military.

4G adds new mobilization options to implement most of its changes. Changes include three new mobilization option groups with all-new mobilization options allowing you to outfit your armies with the latest in uniform archetypes and furnish your soldiers with increasingly fresh rations as technology develops. A third mobilization option group serves to make gun-related technologies more impactful by adding mobilization options to represent firearms development. As better types of firearms are developed, your infantry can go to battle with increasingly powerful weapons – or if times get rough, they may be forced to fight with more primitive arms.

Seaplane Tenders and Aircraft Carriers are also adjusted to include a little bit of [additional] oil usage to represent the need for aviation fuel with these vessels.

For more in-depth details, check the Detailed Rundown pinned discussion!

Foreign Languages

• Русский / Russian
简体中文 / Chinese
Français / French
한국어 / Korean
Türkçe / Turkish
Português / Portuguese

Related Mods

Lock and Loaded – adds MOs for ammunition and related PMs for ammunition factories

Mod Compatibility

Players using Timber to Steel no longer need a compatibility patch, as TTS adds fuel to naval units by itself and the two mods otherwise do not collide.

—–

This mod overwrites the following vanilla files:

gui/panel_military.gui gui/military_formation_panel.gui

4G makes changes to these files to reorganize the layout of mobilization options to fit the extra options it adds.

This mod overwrites the definition of the following event:

technology_events.50

This event is the can opener event (titled "Can-Do Attitude"). Its trigger behavior has been tweaked slightly such that it only fires when having adopted certain PMs added by this mod.

In short: this mod is NOT COMPATIBLE or may behave strangely if combined with mods that do any of the following:
• Change the Military panel UI
• Change the can-opener event

This mod also comes with events that have hard-coded research bonuses based on the vanilla tech tree. These events may behave strangely if the tech tree is modified. The society technology tree is not used by this mod, so changes to the society tech tree will not impact this mod.

For modders: Please check the GitHub repository for a couple more notes regarding making compatibility patches or tweaks.

Loading Order

This mod works alone and may be placed anywhere.

If you’re having troubles with getting the mod to work correctly with other mods, try placing this mod lower in (towards the bottom of) your mod playset.

DLC Requirements

This mod does not rely on any DLC features, so you should not need any DLCs.

Permissions

YES, you may include this mod in any modpacks/collections/whatever.
YES, you may use this mod as a base to create your own. Credit and a link back here would be very much appreciated!
YES, you may translate this mod into other languages. DO upload your translation as a separate submod to the Steam Workshop – I don’t like maintaining translations in the main mod. I will link translations here if you make them and post them to the workshop.

Credits

• Many thanks to Asayano_Tangke for help with creating some of the flavor text.
• Inspired by the Guns of Glory mod
• CrazyZombie for his Russian localization

Links

GitHub repository[github.com]
Paradox Mods page[mods.paradoxplaza.com] (no longer maintained)