Industrial Revolution (Continued)
** 1.5 UPDATE NOTE **
Everything but the pocketwatch. It will return in a later update.
** END 1.5 UPDATE NOTE **
Original mod by Inverness
https://ludeon.com/forums/index.php?topic=33189.0
1.3/1.4 update by miku567/Zemogiter
https://steamcommunity.com/sharedfiles/filedetails/?id=2689358547
https://github.com/Zemogiter/IndustrialRevolution
If the original author requests it, I will remove this update.
Uses the GaussWeapon assembly originally by Scullywag
Eternal gratitude to Mlie for fixing up the C# for 1.3/1.4.
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Requires Harmony
This is a fork of the above 1.3/1.4 update – I don’t usually make my personal forks public; I prefer to work with mods that have been truly abandoned. Having said that, this mod was requested on Mlie’s list awhile ago and I wrote it off as "fixed by other," as the above update was available. Upon further review, it had a few problems.
I’ve done some cleanup/fixing, and Mlie was kind enough to fix up the assemblies for me, resolving the last of the issues, and making this what I feel is the definitive version. 🙂
Compatible with:
Argón’s Expanded Materials – Metals – coal integration
Vanilla Expanded Framework – rifles with bayonets count as melee weapons for brawlers
Medieval Times (Continued) – coal integration
Quarry [Adopted] – check its mod settings to increase coal %
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Original mod notes (0.17):
Description:
Brings Rimworld’s technology into the charming time of the Industrial Revolution (1800s – 1920s) with themed apparel, objects, weapons, buildings, and research.
Features:
New themed objects and research which is by default unlocked unless you pick the new Drifters scenario, which allows you to start with no research without being a bunch of barbaric tribals. (Instead you can be a band of rapscallions!)
New weapons and security: Barbed wire, Arc-Rifle, and the Arc-Tower
New resource: Coal
New power generators: Portable Generator, Steam engine, and the Industrial Steam Engine
New buildings: Arc Lamp, Telegraph
New apparel, including Apparello by Shinzy.
Adds weapons and turrets from the 1800s.
Credit to Anonemous2
* = Guns that allow bayonets to be attached to them
Rifles: Revolver Rifle, Henry Rifle, Spencer Rifle, Trench shotgun, *Flintlock Rifle
Pistols: Bergmann Pistol, Volcanic Pistol, Colt Revolver, Remington Revolver, Webley Revolver, Beaumont Revolver, Flintlock Pistol, Cavalry Pistol
Melee: Truncheon, Saber, Broadsword
Artillery: Gatling Gun, Maxim Gun, Field Cannon, Light Cannon, Light Mortar [unimplemented]