Combat Overhaul Reloaded(COR) [Ru En])

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Author: Battle Engineer

Last revision: 5 Oct, 2023 at 08:24 UTC (2)

File size: 31.06 MB

On Steam Workshop

Description:

I give full permission to dig around the files as I have cleaned them up to make them easier to read and edit for future use.

This version of COR is focused on performance such as improved loading times among other things. As you can already tell by the file size, I’ve cleaned up quite a few unused and redundant files. The original version of COR was nearly 43 MB and as of writing this we are at 28.5 MB nearly 30MB but most of that size is from WIP content left in the mod to show progress for anyone interested.

(You can now transfer your save from COL to COR without any issues.)

If you wish to contact me directly, you can use the Barotrauma Discord, there is a thread there just for COR.

Credits:
Base: M12 & panman
Main music: Uprava Army Admin Main
Texture rework: Laserman
Russian translation: Viktor Livingshield

Current tasks:
Remaking textures to be more clean and distinct from each other.
Reworking how mags work to use conditions rather then round themselves

IF YOU WANT A NORMAL, PROPERLY-WORKING AND BALANCED WEAPONS MOD JUST USE EHA


(Active protection demo)

Combat Overhaul

Is a mod that focuses on reworking and re-balancing the WHOLE of Barotrauma’s weaponry and TTK experience. It overrides some vanilla items, adds tons of new content and completely changes the way you play Barotrauma in terms of combat encounters.

Quick TTK

Tired of being stunned? Don’t like that it takes ages and whole magazines to kill a relatively weak enemy? Fear not, here it ends! Weapons do more damage, but armor protects less, so be quick and approach in a more tactical way, for example, try out stealth!

New Crafting and Prices

Weapons and ammunition can be crafted or bought. But, as their efficiency grew, their prices did the same. You’ll need a new fabrication station and components to produce such gear. At first it may seem insane that the gun costs several K marks, but remember – more firepower equals more loot and you can always just borrow some of it from fellow bandits or pirates!

Bandit Overhaul

About them! bandits and pirates got an upgrade to their gear and skills. No longer they will charge at you with their knives and crowbars, be ready for firefights against armored and armed enemies! There are also much more variety of them present as well as their own specific equipment.

Jamming and underwater shooting

But not all weapons are that reliable, oh no! Don’t expect pieces of pipes that you improvised while your officer wasn’t wanting to perform like a factory-produced military rifle! Some weapons jam when they come in contact with water and some jam just because you use them(but there’s an attachment to help with this). You can tell if you have one of such by a little blue water sign on their inventory icon.

Customization

Weapons usually have 2 slots for attachments to customize them! But not just flashlights! Suppressors, Compensators, Barrels Extensions, Medical Scanners or even Modules that make your bullets shock, ignite or radiate enemies, thermal sights, Gauss boosters and much more…

Content
Of course there much more than just rifles, handguns and armor. Turret ammunition, explosives, c4 charges, mines, exoskeletons, new stimulants, rocket launchers, plasma rifles, handheld railguns of doom, laser carbines, crossbows and so much other things, that no description would ever fit!

Important(Compatibly)

COR overrides Human.xml and all vanilla weapons(to replace them with their COR versions) as well as talents and some minor things like logo and menu.
Do not use it alongside Ammo Extended 2
If you want to use it with something like Enhanced Armaments or [Legacy] EK – they work fine together.
IF YOU WANT TO USE IT ALONGSIDE NEUROTRAUMA PUT NT HIGHER IN MOD LIST AND SAVE IT IN SUCH ORDER

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Revisions:

Old revisions of this mod are available below. Click the link to download.