More Traits
Adds additional traits.
New Traits:
Name
Effect
Cost
Agrarian
+15% Food from cities
2
All-round Awareness
Unit cannot be flanked
4
Arboreal
+1 Food from Forests, Start near Forests if possible, Forest Camouflage
1
Attuned
Units grant +2 Combat Casting points at the beginning of combat
1
Bellicose
+10% Draft from cities
1
Blight Vulnerability
-2 Blight Protection
-1
Blood Brothers
Gain Stalwart when standing next to units with Blood Brothers
3
Charge Resistance
Ignore Charge Attacks
3
Chivalrous
+15% damage on non-flanking Melee Attacks
2
Conjure Animal
Units gain the Conjure Animal ability
5
Craven
Units always survive routing from battle
1
Cruel
+10% damage against units with Low Morale or worse
1
Defensive
+2 Defense
3
Faithful
-10% Upkeep
2
Fire Vulnerability
-2 Fire Protection
-1
Fleeting
Ignore Zone of Control
2
Fragile
-2 Status Resistance
-1
Frenzy
When this unit lands an attack, it gains a stack of Strengthened
5
Frost Vulnerability
-2 Frost Protection
-1
Grounded
+2 Shock Protection
1
Hardier
+16 Hit Points
2
Hardiest
+24 Hit Points
3
Heat Resistant
+2 Fire Protection
1
Immunity
+2 Blight Protection
1
Industrious
+10% Production from cities
2
Infectious
Aura of Disease, Immune to Disease
2
Inspiring Killer
Allies receive double morale bonuses when killing enemies
1
Insulated
+2 Frost Protection
1
Intimidating
Intimidating Aura (90% chance of -5 Morale Aura)
2
Jovial
+10 Morale
2
Lightning Vulnerability
-2 Lightning Protection
-1
Low Maintenance
-25% Upkeep
4
Magic Resistance
+2 Resistance
3
Magically Dull
-15% damage for Magic attacks
-1
Mana Starved (Requires Rise from Ruins DLC)
Gives units Mana Starved and a base 30% chance of inflicting Mana Drain on melee attacks and a base 30% chance of inflicting Disrupted on all attacks
0
Melee Mage
Can use spell attacks and support abilities while engaged in melee
3
Mercantile
+10% Gold from cities
2
Nearsighted
-15% Accuracy
-1
Overwhelm
+40% damage against units in defense mode
2
Precise
+10% Critical Chance
2
Quill Hide
Melee attackers receive 1 stack of bleeding
2
Resolute
+2 Status Resistance
1
Savagery
Melee Attacks heal for 2 Temp Hit Points
2
Scavenger
Units gain the Corpse Eating ability
2
Scholarly
+10% Research from cities
2
Second Wind
Units gain the Second Wind ability
3
Serene
+2 Spirit Protection
1
Slip Away
Once per battle, when a unit dies, it instead heals for 15 hp and teleports 3 hexes away
3
Slippery
Movement does not provoke Attacks of Opportunity
3
Spirit Vulnerability
-2 Spirit Protection
-1
Spiritual
+10% Mana from cities
2
Sprint
Units gain the Sprint ability
2
Swift
This unit ignores the effects of slowing terrain
1
Taunt
Units gain the Taunt ability
2
Troll Natural Regeneration
Regenerate 10% of Hit Points in Combat. Regenerate 10 Hit Points every strategic turn. Regeneration is halted if fire damage is taken.
6
Universal Camouflage
This unit cannot be seen on the world map
3
Unnatural Beauty
60% chance of Distracting for 2 turns Aura
2
Vampiric
Melee & Magic Attacks have 20% Life Steal, which does not work against Construct/Elementals/Undead
5
Venomous
Melee Attacks have a 60% chance of Poison
2
Vicious Killer
Units inflict increased morale penalties when killing units
1
Victory Rush
Regenerate 10 hit points after winning a combat
2
Watchful
+1 Retaliation Attacks
2
Weak
-1 Physical damage for melee and ranged attacks. Tripled on single attacks
-1
Zealous
+2 Spirit damage, doubled against condemned units and on single attacks
3
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Revisions:
Old revisions of this mod are available below. Click the link to download.