[WOTC] Silent Throwing
This mod uses a hook in the CHL to allow changes to the Lost Spawn Noise Increase for any grenades used.
So the Lost Spawn increase value is the background number that decides when a new lost wave will appear on missions that contain the lost.
Everything you do contributes to this pool, every ability has a value set, even if the value is ‘increase by 0’.
This poses an issue with grenades and grenade launched items, as they take their value from the throw ability, without respect to the type of grenade.
This included for things like throwing a Proximity Mine ! Which in my opinion should cause little, to no, noise. The explosion, yes have that call Lost … but the throw of a mine having the same Lost calling power of a plasma grenade? This was not correct balance for me.
It feels good to finally come around to a working solution.
Funnily enough this was something I wanted to do back for my very first mod over 2years ago: Non-Concealment Breaking Mines , but at that time it was impossible.
Works for both thrown grenades and grenades launched from a Grenade Launcher.
Everything this mod does can be controlled from the XComSilentGrenades.ini config.
I have set up default values for a lot of stuff. If an item is not in the config then it will default to the standard value (30 for grenades).
As well as making throwing mines and pipe bombs silent, I lessen the sound from most Smoke Grenades and Concussive Grenades.
I’m also lowering EMP Grenades slightly, and doing the reverse in giving the Lost Lure a huge boost.
Its all config editable.
Many thanks to the XCom2 Modders Discord for continued support.
~ Enjoy !! and please buy me a Cuppa Tea [www.buymeacoffee.com]
Required items:
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X2WOTCCommunityHighlander v1.27.1 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
