GeneticRim Megafauna Patch

If you liked this item, please rate it up on Steam Workshop page.

Author: Sarg Bjornson

Last revision: 9 Oct, 2020 at 13:31 UTC (6)

File size: 1.76 MB

On Steam Workshop

Description:

[www.patreon.com]

UPDATED 11/08/20:

Extract DNA from animals and hybridize them to create new, exotic species!

Features

– Adds nine hybrids between vanilla creatures and animals from the Megafauna mod!
– Adds a new building, the Megafauna genepod, to mix genes from Megafauna and create your hybrids.

Wiki:

There is a cool wiki here![rimworld-bestiary.fandom.com]

Load Order

– As with all patch mods, be sure to call it after Megafauna mod and GeneticRim mod, or else you’ll get some errors.

Compatibility

Compatible with A Dog Said

Warning

The following applies to 1.0 and 1.1. HOPEFULLY I fixed it in 1.2 by changing the rodent incubator’s defname:

For some arcane and weird reason adding this patch to an existing game turns all compacted steel on the map into squirrel meat. Why? Who the ♥♥♥♥ knows! That’s what you get for messing with science

Update: Ataman figured it out, read https://ludeon.com/forums/index.php?topic=48267 . Unfortunately, there is not much that can be done about it 🙁

Credit

Credit goes to Spino for all his awesome work on Rimworld.

Changelog

v2.1: Updated to RW 1.2. Maybe, perhaps, hopefully, fixed the hash collision with squirrel meat (11/08/20)
v1.1: Updated for RimWorld 1.1 (19/02/20)
v1.101: Changed all hybrids to use GeneticAnimal instead of ExoticAnimal so they don’t appear on modded merchants. Tweaked wool values (23/08/19)
v1.1: New building graphic (28/01/19)
v1.0: Release (14/12/18)

Download
Required items:

Click the title to search on this site.


Genetic RimSteam Workshop
MegafaunaSteam Workshop