Arknights Kjerag
The following content is from Google Translate.
I’m sorry to find that the English text is not working in game, now it’s fix.
Added a civilization: Kjerag, and a leader: Silver Ash.
Chinese, English
Kjerag civilization is in an obvious transition period in the game. On the one hand, the influence of Kjeragandr on people is deeply rooted in the hearts of the people, leading Kjerag out of the ancient period of ignorance. On the other hand, after Tara mainland entered the era of mobile cities, the closed policy under the control of the three ethnic councils was impacted by the increasingly open exchanges with the outside world. Based on geographical and historical factors, I designed Kjerag’s civilization ability to be more early. At the same time, I gave a certain addition to permafrost and snow landform, so that civilization can get better development in permafrost. (Although the magical connection mechanism of Civilization 6 does not guarantee that civilization was born in permafrost)
And the skills of Silver Ash are designed to be more focused on business assistance and conquest, but they do not belong to the War Mad Civilization. Therefore, they have given a large number of trade route bonuses. At the same time, due to the lack of a Doctor in Civilization 6, the path for Silver Ash to overthrow the Three Clan Council will be even more difficult and intense.
Civilization Ability: The Refuge of Kjeragandr
Frozen soil tile+1 food,+1 productivity, snow tile+1 food+2 faith, if it is a hill, an additional+1 faith.
At the beginning of the game, you will receive the special great person "Kjeragandr"
Units will not be damaged by blizzards, enemy units will receive double the damage caused by blizzards
Leadership ability: Lord of Karlan
International trade routes enable to obtain trade route bonuses from each district of the starting city, and trading with Allies earns triple as many bonus Alliance Points.
Combat power of 15, mobility of 4, and gaining additional experience during exploration can lead to faster upgrades
Unable to fight, with 5 movement points, retired to obtain the work "The Stone of Kjeragandr"
Unique unit: Mountain Snow Ghost (replacing Armored Warrior) (bound with Silver Ash)
Combat power 50, movement power 3, capable of long-range attacks with a range of 1
+5 combat power when attacking injured units,+10 combat power when attacking units located in permafrost
Unable to fight, with 4 movement points, unlock after "Mysticism", get promotion after "Theology" and "Reformed Church".
Unit Ability:
Healing Ringtone:Units can heal +5 HP each turn.
Preaching Ringtone:Relics provide +2 Production, +2 Faith, +2 Culture.
Natural Deterrent:Enemies within two plots receive -5 Combat Strength and -1 Movement.
Lower construction cost, with a 20% discount on purchasing units of city coins with Karlan Trading Station, provide twice the district trade route bonus.
Ability to obtain standard adjacent bonuses from adjacent Tundra Terrains
Obtain a large amount of adjacent bonuses from adjacent military camps, giving them a large amount of adjacent productivity
+4 Culture,+4 Faith,+8 Tourism
Start the follow-up project "The End of the Three Clan Council", until the completion of the follow-up project, all cities will fall into turmoil and bear enormous loyalty pressure
To quell the turmoil caused by the "Holy Mountain Incident", all commercial routes can receive+3 coins from every foreign trade station they pass through, and all output provided by the commercial routes can be increased by 25%
All materials are sourced from the game Arknights and PRTS website
Thank you to someone in mod group for their patient guidance
The following content is in no particular order
1. Set AI bias and agenda
2. Add corresponding background music
3. Complete new leader Pramanix (leaning towards religion) and Gnosis (leaning towards technology)
4. Join a distinctive religion called ‘Yelagand’
5. Launch more language support (but my foreign language is not very good, it may take a long time. I will be glad if someone offer help.)
2023.4.12 Add Chinese diplomatic text and simple English support (excluding diplomatic text)
2023.4.16 Modify the terrain association to increase the probability of jumping to permafrost. Add AI bias and agenda, fix some text errors
2023.4.18 Add new leader Pramanix. https://steamcommunity.com/sharedfiles/filedetails/?id=2963923390
2023.5.10 Fixed land production errors while playing with HD
2023.5.16 Add historical moment images and background music, update English diplomatic texts, and adjust SilverAsh leader abilities. Add new leader Gnosis. https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2976497479
2023.5.17 Add new leader "Karlan Trade" at the request of someone, possessing all Karlan leader abilities , but if only this mod is available, it is actually a SilverAsh replica
2023.5.19 Now ai can’t choose leader "Karlan Trade"
2023.6.4 Add linkage content with mod "Arknights_2", rebalance civilization ability.
2023.7.7 Add Operator Pramanix, Optimization section text description.
2023.7.21 Fix Bgm.
Any good suggestions can also be pointed out in the comments section
If you encounter any bugs during the game, please give me feedback and I will fix them as soon as possible
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.