More impactful attrition
This mod changes the amount of reduction to attrition damage the Ai receive based on difficulty.
It is meant to emphasize some features and change the way the campaign unfolds ( for example corrupted places are more impactfull to orderly races, defensive rites (like sandstorm or jungle attrition are more impactfull too ! )
Attrition for the AI is more impactfull
In base game the Ai can ignore attrition on harder difficulties. This mod makes it so the Ai will still take less attrition than you but a least a little so it is more carefull not to go in dangerous terrain and thus more true to the lore.
Values changes from : -30, -50, -60, -70, -80 to -0, -5, -10, -15, -20
More damage from attritions
ALL attritions make more damage (to both the Ai and the player) so be carefull when you venture in a dangerous place.
A "Grimdark version" with higher values is available here : https://steamcommunity.com/sharedfiles/filedetails/?id=2973266889
Removes the 0 cost for the AI to occupy ruins
In base game it costs nothing to the Ai to colonize (no money, no % of troops). This mod makes it so it cost something so it cannot instantly conquer (or reconquer) cities.
If the occupation cost for the human is of let’s say 100
Values would have been changes from 0, 0, 0, 0, 0 to 100, 100, 75, 50, 25.
PS: if you don’t want this feature : https://steamcommunity.com/sharedfiles/filedetails/?id=3283799873
Compatible with most mods (but may overwrite or be overwritten by mods modifying the same things)
Should be save game compatible but it is recommended to start a new campaign for the "full experience"
Feedback welcomed and rating apreciated ! =)
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Revisions:
Old revisions of this mod are available below. Click the link to download.