Stressful Conquests

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Author: Headtaker

Last revision: 22 Jun, 2023 at 09:31 UTC (2)

File size: 1.39 MB

On Steam Workshop

Description:

Enhanced Stress mechanics tied to war declarations, victories, defeats, and white peace outcomes.

Impacted Personality Traits (through stress gain/loss) :
Craven, Ambitious, Content, Lazy, Stubborn, Greedy, Zealous, Cynical, Compassionate, Sadistic

95% of war types are included.

No stress on declaration for attackers in faction wars, as it requires GUI modding. (Potential contributors are welcome).

Playing wide is relatively easy, as the player can continue conquering lands with few limitations, regardless of their character’s personality traits. On the other hand, the AI considers declaring war or not based on their personality modifiers.
This mod compels the player to engage in more roleplaying as their character when deciding whether to declare wars or not. Characters now experience stress gain or loss upon war declarations victories, defeats, and white peace outcomes, depending on their personality traits. For instance, ambitious characters lose stress while content characters gain stress.

Compatible with updated (1.9.X) save files.
Compatible with total conversion mods.
Compatible with achievements

I will continue upon adding on this mod and implement further mechanics that would force roleplay, based on the character’s nature.

Feel free to ask any questions or provide your opinions and contribution regarding the development.

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Revisions:

Old revisions of this mod are available below. Click the link to download.