Morale damage REBALANCE

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Author: VirtualFuN

Last revision: 2 Jul, 2023 at 23:24 UTC (1)

File size: 1.05 MB

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Description:

Changes:
1. Minimum morale damage when an ally dies: 6 -> 3.
2. Minimum morale damage when an ally flees: 6 -> 0.
3. Minimum additional morale damage when an ally hero dies: 4 -> 2.
4. Each hex reduces BASE morale damage by 1 instead of 2 (FALLOFF parameter).
5. "Army lost" event is nerfed. Vanilla proportion, that triggers the event is 2 to 1 of units left. Thus, in vanilla, the event could happen when enemy loses 9 units out of 18. This mod should fix this.

Explanation:

Morale damage depends on distance between the event and the unit.

An example of an ally dies event (E = event):
Vanilla (BASE 12, FALLOFF 2, MINIMUM 6):

6
..
6 ‎ 6 ‎ ‎ 6 ‎ ‎ 6 ‎ 6‎ ‎ ‎ 6‎‎ ‎ 6 .. 6
6 ‎ 8 ‎ ‎ 8 ‎ ‎ 8 ‎ 8‎ ‎ ‎ 8‎ ‎ 6
6 ‎ 8 10 10 10 ‎ 8‎ ‎ 6
6 ‎ 8 10‎ ‎ E ‎ 10 ‎ 8‎ ‎ ‎6
6 ‎ 8 10 10 10 ‎ 8‎‎ ‎ 6
6 ‎ 8 ‎ ‎ 8 ‎ ‎ 8 ‎ ‎ 8 ‎ 8 ‎ 6
6 ‎ 6‎ ‎ ‎ 6‎ ‎ ‎ 6 ‎ ‎ 6 ‎ 6 ‎ 6 .. 6
..
6

Rebalance (BASE 11, FALLOFF 1, MINIMUM 3):

3
..
8 ‎ 8 ‎ ‎ 8 ‎ ‎ 8 ‎ 8‎ ‎ ‎ 8‎‎ ‎ 8 .. 3
8 ‎ 9 ‎ ‎ 9 ‎ ‎ 9 ‎ 9‎ ‎ ‎ 9‎ ‎ 8
8 ‎ 9 10 10 10 ‎ 9‎ ‎ 8
8 ‎ 9 10‎ ‎ E ‎ 10 ‎ 9‎ ‎ ‎8
8 ‎ 9 10 10 10 ‎ 9‎‎ ‎ 8
8 ‎ 9 ‎ ‎ 9 ‎ ‎ 9 ‎ ‎ 9 ‎ 9 ‎ 8
8 ‎ 8‎ ‎ ‎ 8‎ ‎ ‎ 8 ‎ ‎ 8 ‎ 8 ‎ 8 .. 3
..
3

As you see, everything works almost the same, except very distant hexes get less morale damage.

Conclusion:
I think vanilla morale system is well balanced for 1×1 or 2×2 battles, but not for 3×3.
This mod should make 3×3 battles against AI more challenging and epic.

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Revisions:

Old revisions of this mod are available below. Click the link to download.