[WOTC] Build Item Class Requirements Begone
Removes soldier class requirements from items and their required techs.
Also adds the classes’ squaddie loadout items as starting items.
Default config includes the vanilla classes Reaper, Skirmisher, Templar and SPARK, and modded class RM_Biotic.
Also explicitly added starting armor and weapons for the vanilla classes in config in case of mods changing their loadouts. The weapons are Vektor Rifle, Claymore, Kal-7 Bullpup, Ripjack, Shard Gauntlets, Autopistol, Heavy Autocannon, SPARK BIT.
Add more classes to be removed as required for items and to add their squaddie loadout items as starting items.
Specify more techs to remove class requirements from if automation doesn’t catch them.
Can also specify more items to be added as starting items if a mod didn’t do so for its starting tier item(s).
Safe to add or remove at any time.
Only removes the class requirement on affected items and techs and keeps other requirements intact. Any other mod also doing the same thing is okay.
Will add any missing starting items when added mid-campaign.
Shen’s Last Gift is not required, SPARK items will just be skipped over if you don’t have the DLC.
Be sure to also grab No Class Requirements For Breakthroughs to remove class requirements for breakthrough techs.
Psi Amps can be handled by Starting PsiAmps as a stand-alone mod. They do not have class requirements, that mod only removes Psionics research requirement from the conventional Psi Amp.
Obviously useful with any and all class mods that make use these normally class gated items.
This does not enable more classes being able to equip the items. Only the class requirements for building and upgrading items are removed.
Can be used by other mods as a dependency to remove these class requirements without needing to do it themselves.
Suggestions welcome as always.
