Stukovs Lost Army – Nemesis

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Author: Stukov81-T.TV

Last revision: 14 Feb at 17:15 UTC (1)

File size: 151.96 KB

On Steam Workshop

Description:

#NotAModder

About me

I am a streamer who has created a lot of custom crazyness for XCOM 2 using the tools other modders have created.

Be sure to catch my stream on Twitch! Stukov-81 Twitch Channel[www.twitch.tv]

About This Mod

This Mod bolsters the Lost with the Nemesis opponents of the Mod [WOTC] Resident Evil 3: Remake Nemesis (BETA) which means … they get some nice additions like a rocket launcher now.

Small update that will make fighting them easier and all

They get the LostCatchingFire Abilitiy which "may" let them run away. (not tested)

If running Stukov Perk Pack: Vulnerabilities and Resistances most of them will be Vulnerable to Fire between 50 and 200% extra damage. The ones with the Flamethrowers instead are Vulnerable to Frost

If using Mitzruti Perk Pack they will be affected by Turn Undead

Also added support for G-Virus.

HELP too much pain

if you meet too many Nemesis per pod … i suggest using Diverse Aliens by Force Level Mod with those settings: bAffectTheLost=true and bIgnoreMaxCharactersPerGroup=false and bIgnoreSupportedFollowers=false. It is up to you if you want rules to add more lost during FL progression. but these settings alone should help. Why? Because Firaxis apparently don’t respect maxcharacterspergroup for the lost

Suggested Mods

I do play it with these Mods and so i suggest you try that out too

I also suggest you don’t take the resistance card "between the eyes" and use a mod that does eliminate/postbone/limit Lost Reinforcements. I will send my settings in a discussion of this Mod

This Mod also has built in Support for [WotC] The Flood: Replace the Lost BETA for more fun units.

I do indeed like the Lost to be a serios threat … your mileage may vary though

FAQ
  • Config?
    Everything is a config edit. Just change/add/delete what you want to do. I was especially unsure about the spawn weights. They are somewhat fine for my game, but you may want to adjust them for your game eventually
  • Prototype Armoury
    The awesome Dies Irea has made a Bridge for Prototype Armoury
  • Story
    With such units now part of the Lost, there arises one question among so many …. WHO or WHAT is leading and directing the Lost. Could it be one of the Elders defecting from its brethren. And if so will he stand for or against them in times of Need. What is his/her name? So many questions, begging for answers.
  • Does anybody read these things?
    Probably not

DISCORD [discord.gg]

Thanks
  • FearTheBunnies for his great support and help!
  • NerevarRising97 for tons of hours he put into the Resident Evil Mods. This would not be possible without him
  • Mitzruti for the elimination of headshots
  • DeaconIvory and MisterGruffle … for some evil influence
  • Dies Irea …for the Prototype Armoury Bridge
  • MEME Discord as a whole. They are awesome

If you think you should be mentioned. Please contact me and i will add you as soon as possible

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.