More Map Sizes, Options, & Difficulties
Adds in multiple new map sizes (including non-square maps), game pace options, world generation options, and player difficulty settings to the game. Additionally, all the settings now show their numerical value in game, for those that are interested. Below are the details.
(↕ indicates a vertical map, ↔ indicates a horizontal map)
For just about every map option, adds in:
⬥ (~0.0%) Almost None OR (0.0) None (except land mass)
⬥ (values vary) Extremely High
⬥ (values vary) Abundance
⬥ Added in a "(1 second) Auto End Turn" game timer, for easier spectating of AI battles.
⬥ May cause the game to crash when playing on the smaller map sizes with lots of players. This is because the game engine isn’t able to properly place player starting units. Use caution when playing with lots of players on the smaller map sizes.
⬥ May cause performance issues on the larger map sizes. This ultimately ends up being a hardware issue, so if you plan on playing on these larger maps, make sure your PC can handle it.
⬥ Non-square maps will have a stretched minimap unfortunately.
⬥ The game may not properly register the vanilla game map sizes and/or difficulty options due to their names being changed (e.g. (53×53) Huge, Impossible (AI: +100 Loyalty, +4 Unit Levels)). This will only affect you if you are trying to go for a steam achievement that requires doing something on a specific size map and/or difficulty (e.g. Who Guards the Guard? Win a solo game on impossible difficulty against Astra Militarum on a huge map). Just disable this mod if attempting an achievement like this.
⬥ Works with modded in factions/races, but the difficulty level name for each of these factions/races will not display correctly in the new game menu. The modifiers will still apply as intended.
⬥ Setting world parameters to "(~0) Almost None" will still spawn in said world parameters. These values are technically 0, although the engine will still spawn a few of these anyways. A minimum of 3 Ruins of Vaul, 1 Jokaero Trader Encampment, 0-2 Relics, and 0-2 Enslavers will spawn.
❌ This mod is NOT compatible with any mod that changes/modifies/replaces: …DataCoreLanguagesEnglishWorldParameters.xml …DataWorldBlueprintsWorldParameters.xml ❌ This mod is NOT compatible with the alternative mods listed below.
✅ The features of this mod will work with any mod that adds in new factions/races.
In the in-game mod list menu, this mod should be: ⬥ Near the top
All Gladius mods you subscribe to from Steam are located in:
C:Program Files (x86)Steamsteamappsworkshopcontent489630
This mod’s SteamID: 2571507843
Please let me know as soon as possible if you have ANY issues or problems with this mod (or any of my other mods). If the problem is on my end, I will do my best to fix it. I have tried to thoroughly test these mods before publishing them, but some bugs will inevitably slip through. Thanks in advance, and enjoy!
At the time I made this I was new to Gladius and didn’t realise that mods similar to this already existed:
More Options For World Building Settings
Locknot’s Expanded Setup
Unfortunately by the time I found out, I was already done this mod. I feel that there are enough differences between those mods and this one to justify them all existing, but still included the links to the other mods in the interest of fairness.
Below is a link to an organized list of some other mods you may want to try out. Have fun!
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Revisions:
Old revisions of this mod are available below. Click the link to download.