More Societal Traits
Adds more societal traits to choose from! Currently have seven new traits, one for each affinity and one with dual nature/astral affinity.
Special thanks to Dandion AKA WhiskeyPunch AKA Claymore Roomba for the custom trait icons!
New Traits:
Soul Shifters (Lots added, may be buggy. Let me know if you find something that isn’t working in the comments!)
– Global draft income -15%
– Cities lose -5 City Stability per war you are involved in
– Units gain the Soul Link ability, allowing them to tether themselves to an ally providing +3 morale per turn to both units
– The host of a Soul Link gains access to a powerful exertion ability, dependent on the unit’s type
Hellbinders
– -10 Alignment
– -30% research cost of chaos summon spells
– +25% upkeep for battle mage and support units
– Battle mage and support units gain the summon demon ability, allowing them to summon a tier 2 fiend unit in combat, with a small chance for a Tier 3. The caster takes 20 fire damage when the fiend is summoned. (reduced by resistances)
– Fiends summoned this way have a 10% chance of going permanently insane at the end of your turn
Essence Devourers
– -10 Alignment
– Pastures now provide 5 Food and 5 Mana
– Farms now provide 2 Food and 3 Mana
– Units have Essence Hunger, lowering their damage by 10%
– Units gain the Siphon Essence ability, allowing them to consume a corpse to gain +25% damage, +5 casting points, and remove Essence Hunger until the end of combat.
Animal Companions
– +2 xp per turn for evolvable Animals in an army led by a Hero
– Animal units have unique bonuses, based on the type of animal (outlined below), while in an army led by a hero
– Your cities can produce some Tier 1 Animals
– Units lose additional morale when an animal unit dies, decreasing with distance (-5 -> -3)
– Start with an evolvable Tier 1 Animal unit
– Pastures provide +10 Draft instead of Food
– Draft and Gold cost in cities for Non-Animal units is increased by 50%
Anti-Magi
– Shield units have +2 resistance
– Shock units and heroes with melee weapons have +15% damage against battle mage and magic origin units
– Base Melee and Physical Ranged attacks have a 60% chance to Silence the target on the first strike, preventing the use of any abilities other than the unit’s base attack
– +1 rank for shield and shock units
– +35% upkeep for battle mage and magic origin units
– Start with an extra shield or shock unit
Sadomasochists
– -10 Alignment
– Your units take 5 Physical damage and gain 4 Morale at the end of the turn in combat. Can not be reduced by Defense
– Your units have a 60% chance of inflicting a random damage over time effect with the first hit of their base attacks
– Your units are Stun Immune, have -2 Status Resistance, and penetrate 2 Status Resistance with their effects
Fundamentalists:
– Start with a tier 1 Elemental unit
– Elemental spirits (Magma, Stone, Tide, Snow, Storm) provide powerful buffs to heroes in their armies, which grow stronger as the elemental increases in rank
– +30% research and casting cost of Race Transformation spells
– Magma spirits provide +5 combat casting points per stack, and added fire damage to attacks
– Tide spirits provide +4 health regen per stack, and added physical damage to attacks
– Storm spirits provide +4 movement points in combat per stack, and added shock damage to attacks
– Snow spirits provide +5% critical strike chance per stack, and added frost damage to attacks
– Stone spirits provide +1 armour per stack, and added physical damage to attacks
Animal Unit Categories:
– Boars (Goretusks and Razorback) have Slippery
– Birds (Crows, Spirit Hawks, Carrion Birds, Thunderbird, Phoenix) have Awareness
– Canines (War Hounds, Wolves, Inferno Hounds/Pups, Wargs, Phase Beast) have Bloodhound, granting +20% damage and dealing -5 morale against bleeding targets
– Horses (Unicorn and Nightmare) gain Bolstering on hit with their Charge Attack
– Penguins have a 60% chance to Blind on attack
– Sea Creatures (Krakens and Nimu) have Terrifying Aura
– Serpents have Quick Reflexes
– Spiders have Silk Bandage, a touch range ability that provides +20 temp. hit points on a 3 turn cooldown
– Worms have Acid Spray, which deals damage in a 2-hex cone and applies sundered defense
With Empires & Ashes:
– Bears have Maul, providing 7 temp hit points when hitting a bleeding enemy
– Crustaceans (Scrap Hermits) have Watchful (+1 Retaliation)
With Primal Fury:
– Elephants have Goring Charge, providing a 90% chance to inflict bleeding with their charge attack
– Crocodiles have Snapjaw, providing +20% Critical Strike Chance
– Felines (Sabertooth) have the new Throat Swipe ability, which is a melee attack that silences the target for two turns.
Revisions:
Old revisions of this mod are available below. Click the link to download.